I thought I tried that yesterday night but indeed I had to be reeaally tired...
MANY TX Selden! (I love you)
![Laughing :lol:](./images/smilies/icon_lol.gif)
ElChristou wrote:H?h?... wonderful, I must quit this community right now due to the shame!
I thought I tried that yesterday night but indeed I had to be reeaally tired...
MANY TX Selden! (I love you)
Code: Select all
"Apollo 11 CSM+AS Orbit" "Sol/Earth/Moon"
{
Class "spacecraft"
Mesh "invisible.cmod"
Radius 0.015
MeshCenter [ 495 0 7000 ]
# Beginning 2440419.182548958 # 1969 Jul 16 16:18:13
# Ending 2440425.111111111 # 1969 Jul 22 14:40:00
EllipticalOrbit
{
Period 0.0873
SemiMajorAxis 1935
Eccentricity 0.00095
Inclination 5
}
UniformRotation
{
Period 20
}
Albedo 0.05
}
Modify "Apollo 11 CSM+AS Orbit" "Sol/Earth/Moon"
{
BodyFrame
{
TwoVector
{
Center "Sol/Earth/Moon/Apollo 11 CSM+AS Orbit"
Primary
{
Axis "z"
RelativePosition
{
Observer "Sol/Earth/Moon/Apollo 11 CSM+AS Orbit"
Target "Sol/Earth/Moon"
}
}
Secondary
{
Axis "y"
RelativeVelocity
{
Observer "Sol/Earth/Moon/Apollo 11 CSM+AS Orbit"
Target "Sol/Earth/Moon"
}
}
}
}
}
"Apollo 11 CSM+AS" "Sol/Earth/Moon"
{
Class "spacecraft"
Mesh "ap1.cmod"
Radius 0.015
MeshCenter [ 495 0 7000 ]
# Beginning 2440419.182548958 # 1969 Jul 16 16:18:13
# Ending 2440425.111111111 # 1969 Jul 22 14:40:00
OrbitFrame { BodyFixed { Center "Sol/Earth/Moon/Apollo 11 CSM+AS Orbit"}}
FixedPosition [ 0 0 0 ]
BodyFrame { BodyFixed { Center "Sol/Earth/Moon/Apollo 11 CSM+AS Orbit"}}
FixedRotation { Inclination 250 }
Albedo 0.05
}
selden wrote:Class "invisible"
Is probably the thing to use. I don't think there's anything that'll make it disappear entirely. Personally I prefer to use an invisible model since there are subtle differences when Class "invisible" is used.
chris wrote:selden wrote:Class "invisible"
Is probably the thing to use. I don't think there's anything that'll make it disappear entirely. Personally I prefer to use an invisible model since there are subtle differences when Class "invisible" is used.
What are these differences? If there's a problem with invisible objects, I'd like to do something about it. Using invisible cmods will work, but it's a hack that I'd rather not force add-on creators to use.
--Chris
chris wrote:I'm confused by something: why are you using a UniformRotation with a period of 20 hours? Should the CSM really be rotating in its frame? If not, you can get by without the Apollo 11 CMS+AS Orbit object in Selden's file and use a FixedRotation. I think that this is probably the right approach: otherwise you end up with a rather strange axis of rotation for the CSM.
ElChristou wrote:Concerning the invisible class, do I dream or the entry still appear in the search console?
ElChristou wrote:Chris? Is this still an eventuality? (perso I think it would be nice...)
chris wrote:selden wrote:Class "invisible"
Is probably the thing to use. I don't think there's anything that'll make it disappear entirely. Personally I prefer to use an invisible model since there are subtle differences when Class "invisible" is used.
What are these differences? If there's a problem with invisible objects, I'd like to do something about it. Using invisible cmods will work, but it's a hack that I'd rather not force add-on creators to use.
--Chris