Just noticed that our very own Selden E. Ball, Jr. has created a useful plug-in script for the freeware Anim8or 3D modeling program.
For more information, go have a look at the Anim8or page describing some new plug-ins available HERE.
Thanks again, Selden. This certainly ought to be a useful addition to us non-genius types.
Anim8or Export to CMOD Plug-in
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Topic authorBobHegwood
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 3 months
Anim8or Export to CMOD Plug-in
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Re: Anim8or Export to CMOD Plug-in
Bob,
Thanks for the kind words.
Actually it was written some time ago, during your hiatus, I think, and it was announced here, too. See
viewtopic.php?f=6&t=10062
You need to be aware that the models that it exports have a different orientation from the equivalent 3DS models. Wanting to do that was one of the reasons I wrote the script.
Thanks for the kind words.
Actually it was written some time ago, during your hiatus, I think, and it was announced here, too. See
viewtopic.php?f=6&t=10062
You need to be aware that the models that it exports have a different orientation from the equivalent 3DS models. Wanting to do that was one of the reasons I wrote the script.
Selden
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Topic authorBobHegwood
- Posts: 1803
- Joined: 12.10.2007
- With us: 17 years 3 months
Re: Anim8or Export to CMOD Plug-in
Sorry, Selden. I was completely unaware of this...selden wrote:Actually it was written some time ago, during your hiatus, I think, and it was announced here, too.
"Hiatus" though? Such a pleasant word used to describe the tortures of Hell and the endless experimentation, testing and artificial prolonging of life.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Re: Anim8or Export to CMOD Plug-in
This is the best plug-in ever!
Re: Anim8or Export to CMOD Plug-in
I wouldn't say that!
In particular, it doesn't do surface normals and tangents properly, so passing the results through cmodfix can improve them significantly.
I don't plan to work on it again in the near future. If someone wants to try to make it do surface normals and tangents, I would be delighted.
In particular, it doesn't do surface normals and tangents properly, so passing the results through cmodfix can improve them significantly.
I don't plan to work on it again in the near future. If someone wants to try to make it do surface normals and tangents, I would be delighted.
Selden
Re: Anim8or Export to CMOD Plug-in
I say it is because without it I wouldn't have learned how to make emissive maps for all those star trek models.selden wrote:I wouldn't say that!
In particular, it doesn't do surface normals and tangents properly, so passing the results through cmodfix can improve them significantly.
I don't plan to work on it again in the near future. If someone wants to try to make it do surface normals and tangents, I would be delighted.
I originally used it for the purpose of helping me orient jestr's ships in orbit. After converting one to a CMOD all of the windows and lights started glowing.