no bug MARS

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Topic author
symaski62
Posts: 610
Joined: 01.05.2004
Age: 41
With us: 20 years 6 months
Location: france, divion

no bug MARS

Post #1by symaski62 » 06.07.2008, 00:41

8O vsop87-mars VS SPICE NAIF

Code: Select all

"Spice_mars" "sol"
{
   Texture "mars.*"
   # Texture "mars8k.dds"
   BumpMap "marsbump.*"
   BumpHeight 2.5
   
   Color   [ 1 0.75 0.7 ]
   HazeColor [ 1 1 1 ]
   HazeDensity 0.45
   Radius 3396
   
    Oblateness 0.0069

       Atmosphere {
      Height 30
      Lower [ 0.8 0.6 0.6 ]
      Upper [ 0.7 0.3 0.3 ]
      Sky [ 0.83 0.75 0.65 ]
                Sunset [ 0.7 0.7 0.8 ]
                # Slightly bluish sunset, as seen in true color pictures
                # from Pathfinder

      Mie 0.0024
      MieAsymmetry -0.15
      Rayleigh [ 0.0010 0.0006 0.0003 ]
      Absorption [ 0 0 0 ]
      MieScaleHeight 20
   }
   
   SpiceOrbit
   {
     Kernel "de405.bsp"
     Target "499"
     Origin "10"
     BoundingRadius 3
    Period  1.8809   
   }   

   SpiceRotation
    {
        Kernel              "pck00008.tpc"
        Frame               "IAU_mars"
        BaseFrame           "eclipj2000"
        Period 24.622962
    }
    Albedo           0.150
}
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

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