Problems viewing Earth with all its glory!!!

General discussion about Celestia that doesn't fit into other forums.
Topic author
edilcs
Posts: 10
Joined: 30.05.2002
With us: 22 years 5 months
Location: Puerto Rico, U.S.A.

Problems viewing Earth with all its glory!!!

Post #1by edilcs » 21.01.2003, 01:18

I'm using version 12.5 and downloaded the 8192x4096 earth and mars textures from t00fri's Texture Foundry. First I try on my Dell laptop with a Nvidia Gforce 4 Go with 64 Mb of video RAM and everything works great. Earth and Mars looks beautiful. Then I try on my desktop computer that uses an Nvidia Geforce 4600 TI with 128 Mb of video RAM. I can see Mars without problems but when I move to Earth the program crash with Celestia's window going completely white. Doing some troubleshooting I found that the problem happens when I activate pixel shaders from the Render menu. Again this is not happening on my laptop that uses a lesser video card.

Can you please tell me what I'm doing wrong?

Best regards

Edil

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 21.01.2003, 02:03

install the latest Detonator 4 drivers from http://www.nvidia.com
I think the latest ones are version 41.09

Also download this 8k earth, its the best by far
http://63.224.48.65/~impulse/NewEarth8k.zip
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Topic author
edilcs
Posts: 10
Joined: 30.05.2002
With us: 22 years 5 months
Location: Puerto Rico, U.S.A.

Post #3by edilcs » 21.01.2003, 04:11

I'm sorry I forgot to mention that both computers have the latest detonator drivers installed. 41.09.

Just to clarify the problem happens only viewing earth and only if I turn pixel shaders on. If I turn pixel shader off, I can see Earth using the high resolution texture. Without pixel shader on the clouds looks gray and black.

I will try the file that you mention. I will appretiate any other ideas.

best regards

Edil

Don. Edwards
Posts: 1510
Joined: 07.09.2002
Age: 59
With us: 22 years 2 months
Location: Albany, Oregon

Post #4by Don. Edwards » 22.01.2003, 04:11

What kind of textures are you using. If the textures are large png files then you might need to add the compress texture true line in your solarsystem.ssc. If you are using .dds textures make sure you don't have the line compress texture true enabled. If you do it will crash when try ing to load a .dds. Hope this helps.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.


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