Vincent wrote:Chuft-Captain wrote:Therefore, if yourself or Vincent can find a way to modify the color of a model mesh at runtime, then this would be very useful, and might open up a few new possibilities.
CC,
Your request sounds quite easy to implement.
Though I'm busy at work at the moment, I should have a chance do it by tomorrow.
Please open a feature request on the
Sourceforge Tracker.
Thanks Vincent. Will do.
(BTW: I'm assuming that the colour will be applied to the entire mesh...I suspect trying to selectively apply colour to individual faces would be too difficult, or impossible)
BobHegwood wrote:...In other words, in your SSC file, you can refer to one colored model using a Beginning and Ending directive, and then switch to a differently colored model with a new set of Beginning/Ending directives. It's a bit awkward, but it can be done.
Yes, you're right, it is a bit awkward. I've already considered that method as a workaround (for about 2 seconds, and then decided against it). I've used the begin/end hack for a few things in the past, and I know from experience that it's really just too awkward, and probably wouldn't achieve the intended result.... but thanks for the suggestion.