bug---

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zhar2
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bug---

Post #1by zhar2 » 06.06.2008, 11:11

This funny thing seems to happen with some textures:

Image

in this case the texture is to the power of two (4098x2048), its a jpg but its also happening with png's.

what could it be?

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selden
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Re: bug---

Post #2by selden » 06.06.2008, 11:57

Those kinds of defects usually are caused by buggy graphics drivers.
You should download and install the current drivers from the Web site of the manufacturer of your graphics hardware. If you're using Windows, do not forget to uninstall the old drivers and reboot before installing the new ones.
Selden

Topic author
zhar2
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Re: bug---

Post #3by zhar2 » 06.06.2008, 13:35

Well its not all textures, just a few.

plus im using the latest driver, just a few week old.
Last edited by zhar2 on 06.06.2008, 13:43, edited 1 time in total.

BobHegwood
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Re: bug---

Post #4by BobHegwood » 06.06.2008, 13:42

For what it's worth here, I have also seen this behavior while in the OpenGL 2.0 mode. Do you get this behavior in the other render modes? Use CTRL-V to cycle through them. On my machine, for whatever reason, I see this exact same pattern only for Mars clouds. If I switch to any other render mode, however, the clouds look fine. I also have the very latest Nvidia drivers for my machine.

Thanks, Bob
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Topic author
zhar2
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Re: bug---

Post #5by zhar2 » 06.06.2008, 13:45

Nope ive tested before posting through all the rendering modes and its the same.

BobHegwood
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Re: bug---

Post #6by BobHegwood » 06.06.2008, 13:50

zhar2 wrote:Nope ive tested before posting through all the rendering modes and its the same.

Well, in that case, I'd have to say that it's a problem with the texture file itself then. Good luck! :wink:
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

ANDREA
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Re: bug---

Post #7by ANDREA » 06.06.2008, 13:56

zhar2 wrote:in this case the texture is to the power of two (4098x2048), its a jpg but its also happening with png's.
what could it be?
If you was meaning 4096 x 2048 it's OK, but if it's really 4098 x2048, this could be the reason of your problem.
Will you check it? :wink:
Bye

Andrea :D
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Topic author
zhar2
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Re: bug---

Post #8by zhar2 » 06.06.2008, 14:28

What a time waster i am, god ANDREA you where right i mixed up the last two digits (6,8) when making the texture:

now my preliminary (work in progress) vulcan works:

Image

No specular map yet (im having throuble making them)

Thank you everyone

ANDREA
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Re: bug---

Post #9by ANDREA » 06.06.2008, 15:50

zhar2 wrote:What a time waster i am, god ANDREA you where right i mixed up the last two digits (6,8) when making the texture:
Thank you everyone
You are welcome, I'm happy this helped to solve your problem! :wink:
BTW, your texture looks very nice.
Bye

Andrea :D
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

herryjohn
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2

Post #10by herryjohn » 05.10.2008, 09:35

do somebody can work it??


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