danielj wrote:For general views of moons and planets,and even individual models,the perfomance is OK.Butwith lots of things on screen,specially the hundreds of asteroids,thing get pretty slow.Other thing that you slow down a bit is to enable the Trifida nebula at the same time there is a planet and a moon.And I?m talking about the basic package.
danielj, one simple step to get better performance is to go into the th_motw folder and disable or remove the file "
th_02_ran_extras.ssc". This will remove several thousand nameless objects (like asteroids, small moons, a large part of the wormhole world skybox, etc). The scenario itself will not be affected, only a lot of background that adds to the realism.
Of course, you can also turn on the lo-res textures - that will help a lot.
danielj wrote:I have no idea which computer is required to run the complete package in a reasonable frame rate.
I have run it successfully on an iMac G5 with a modest 64 MB graphics card. It was my comparison all through the development - if i could not run anything on that machine, i took it out. But of course it will be slow at times, since the scenario is very large. That is actually one of the reasons why it is spread out over time (so not too many objects can be visible at once).
danielj wrote:rhtovald promisse that Ran III would be much more lighter,and I am seeing the opposite.Maybe the addons needs some tweaks...
Well, it *is* much lighter. All the models and textures in it is optimized and are a smaller and more memory-efficient than their counterparts in Ran III. But there are more of them!
- rthorvald