http://explorer.arc.nasa.gov/Celestia/big3.jpg
Is my first attempt (well it took 3 tries) to get data into Celestia. This is 41meg (8k by 4k) cut and past of etop2 data tiles downloaded off the internet. This is a false color representation of the topgraphy/bathymetry of the earth in 3km resolution.
If you look close you can see where the paste line are. It might be cool to make this the "night" texture, turn up ambient light, and simulate earth with the oceans boiled off.
I wonder if something similar might be done with Venus?
New ETOPO2 Earth Texture.
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Topic authoralan_federman
- Posts: 60
- Joined: 10.01.2003
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- Location: Silicon Valley
New ETOPO2 Earth Texture.
Alan Federman
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- Posts: 986
- Joined: 16.08.2002
- With us: 22 years 3 months
- Location: USA, East Coast
What would be the line to add to the solarsys.ssc file to include this jpg? Thanks.
I have Celestia v1.2.5 running on the following machine:
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each
change
to
copy the jpeg to the textures/hires directory and rename it to be earth.jpg
Celestia 1.2.5 doesn't come with any files named "earth.jpg", so that's the one it'll use.
Code: Select all
Texture "earth.png"
to
Code: Select all
Texture "earth.jpg"
copy the jpeg to the textures/hires directory and rename it to be earth.jpg
Celestia 1.2.5 doesn't come with any files named "earth.jpg", so that's the one it'll use.
Selden
Thanks, now the question is, will that jpg work fine with the bumpmap and cloudmap I'm using?
I have Celestia v1.2.5 running on the following machine:
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each
Only you can decide if they "work fine" together. (i.e. if they look good.)
Celestia will happily apply whatever surface, bump, reflection and cloud maps you provide it, so long as they are the right sizes (powers of two) and formats (jpg,png,dds).
Since the texture is a jpeg image, it doesn't have an alpha channel, so it doesn't include specular reflections, either. That'd be an additional texture map you could specify.
Celestia will happily apply whatever surface, bump, reflection and cloud maps you provide it, so long as they are the right sizes (powers of two) and formats (jpg,png,dds).
Since the texture is a jpeg image, it doesn't have an alpha channel, so it doesn't include specular reflections, either. That'd be an additional texture map you could specify.
Selden
Selden, I have an ATI card, and as far as I know, specular reflections in Celestia are not supported with ATI cards...is this so?
I have Celestia v1.2.5 running on the following machine:
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each
Dell Dimension8200
WinXP Pro/SP1
P4 2.53Ghz 533MhzFSB
2Gb RDRAM PC800
ATI RADEON8500 PRO 128MB videocard
Viewsonic VP230mb 23.1" LCD 1600x1200 native
2 HD 120Gb each