Code: Select all
Command: Celestia
Path: /Volumes/Celestia/Celestia/Celestia.app/Contents/MacOS/Celestia
Parent: WindowServer [99]
Version: 1.5.1 (0)
PID: 5557
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000004
Thread 0 Crashed:
0 net.shatters.Celestia 0x0012778c std::vector<TimelinePhase*, std::allocator<TimelinePhase*> >::size() const + 12
1 net.shatters.Celestia 0x00034b90 AssociativeArray::getValue(std::basic_string<char, std::char_traits<char>, std::allocator<char> >) const + 40
2 net.shatters.Celestia 0x00039544 CreateTimeline(Body*, PlanetarySystem*, Universe&, AssociativeArray*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Disposition) + 544
3 net.shatters.Celestia 0x00039fd4 LoadSolarSystemObjects(std::basic_istream<char, std::char_traints<char> >&, Universe&, std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 1592
4 net.shatters.Celestia 0x000e923c SolarSystemLoader::process(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 232
5 net.shatters.Celestia 0x00081ca0 Directory::enumFiles(EnumFilesHandler&, bool) + 372
6 net.shatters.Celestia 0x000b9d4c MacDirectory::enumFiles(EnumFilesHandler&, bool) + 80
7 net.shatters.Celestia 0x00081c50 Directory::enumFiles(EnumFilesHandler&, bool) + 292
8 net.shatters.Celestia 0x000b9d4c MacDirectory::enumFiles(EnumFilesHandler&, bool) + 80
9 net.shatters.Celestia 0x00081c50 Directory::enumFiles(EnumFilesHandler&, bool) + 292
10 net.shatters.Celestia 0x000b9d4c MacDirectory::enumFiles(EnumFilesHandler&, bool) + 80
11 net.shatters.Celestia 0x0000ef6c CelestiaCore::initSimulation(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const*, std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const*, ProgressNotifier*) + 1776
12 net.shatters.Celestia 0x00078118 -[CelestiaAppCore initSimulation] + 440
13 net.shatters.Celestia 0x0004e4d4 -[CelestiaController startInitialization] + 128
14 com.apple.Foundation 0x92beeb24 __NSFireDelayedPerform + 304
15 com.apple.CoreFoundation 0x907f14b0 __CFRunLoopDoTimer + 184
16 com.apple.CoreFoundation 0x907dde28 __CFRunLoopRun + 1680
17 com.apple.CoreFoundation 0x907dd3dc CFRunLoopRunSpecific + 268
18 com.apple.HIToolbox 0x9329bb20 RunCurrentEventLoopInMode + 264
19 com.apple.HIToolbox 0x9329b1b4 ReceiveNextEventCommon + 380
20 com.apple.HIToolbox 0x9329b020 BlockUntilNextEventMatchingListInMode + 96
21 com.apple.AppKit 0x937a1bc4 _DPSNextEvent + 384
22 com.apple.AppKit 0x937a1888 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
23 com.apple.AppKit 0x9379ddcc -[NSApplication run] + 472
24 com.apple.AppKit 0x9388e974 NSApplicationMain + 452
25 net.shatters.Celestia 0x00004178 main + 132
26 net.shatters.Celestia 0x00002ce0 _start + 760
27 net.shatters.Celestia 0x000029e4 start + 48
Thread 0 crashed with PPC Thread State 64:
srr0: 0x000000000012778c srr1: 0x000000000200f030 vrsave: 0x0000000000000000
cr: 0x22022242 xer: 0x0000000000000004 lr: 0x0000000000039544 ctr: 0x0000000094cb4c6c
r0: 0x0000000000039544 r1: 0x00000000bfffd640 r2: 0x00000000fff00000 r3: 0x0000000000000000
r4: 0x0000000004dabe50 r5: 0x0000000000000000 r6: 0x0000000054696d65 r7: 0x0000000000000042
r8: 0x0000000000000001 r9: 0x000000007ff00000 r10: 0x0000000000000000 r11: 0x00000000a4c59888
r12: 0x0000000094cb4c6c r13: 0x00000000bfffd878 r14: 0x00000000bfffd870 r15: 0x00000000bfffd840
r16: 0x0000000004da2bc8 r17: 0x00000000005c34e0 r18: 0x0000000000000000 r19: 0x00000000005c34e0
r20: 0x00000000bfffd850 r21: 0x0000000004da2bc8 r22: 0x00000000bfffd848 r23: 0x0000000004da5520
r24: 0x0000000000000002 r25: 0x0000000004dabd60 r26: 0x0000000004dab370 r27: 0x0000000004da6810
r28: 0x0000000000000000 r29: 0x00000000bfffd6fc r30: 0x0000000004da6990 r31: 0x0000000000000000
With an empty extra folder, all seems ok. Any idea?
Also, there is an offset of a few pixels in full screen, part of the left side of the HUD (and indeed all the GL window) is not visible...