Preloading Textures in start.cel
Posted: 20.02.2006, 18:24
Hello!
I am using the 64k-Surface-Map of the Earth posted by FightSpit as my default-texture for the Earth. In my start.cel is defined, that the camera shall fly directly to the Earth, which causes lags - obviously because the texture is so big.
How can i preload a virtual texture in a .cel-script? i tried using the absolute path , the path from the celestia-directory and i tried just to give the name of the 2 main png's. Nothing worked, the lag is still there.
Thanks in advance, Hauke
I am using the 64k-Surface-Map of the Earth posted by FightSpit as my default-texture for the Earth. In my start.cel is defined, that the camera shall fly directly to the Earth, which causes lags - obviously because the texture is so big.
How can i preload a virtual texture in a .cel-script? i tried using the absolute path , the path from the celestia-directory and i tried just to give the name of the 2 main png's. Nothing worked, the lag is still there.
Thanks in advance, Hauke