Revised Mars Tour Available

All about writing scripts for Celestia in Lua and the .cel system
Topic author
Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 21 years 1 month
Location: Germantown, Ohio - USA

Revised Mars Tour Available

Post #1by Bob Hegwood » 23.05.2004, 21:51

Brain-Dead Bob's Productions proudly present a completely revised Tour of Mars.

The new tour can be found on my website HERE.

Take care, Bob :wink:
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1

don
Posts: 1709
Joined: 12.07.2003
With us: 21 years 4 months
Location: Colorado, USA (7000 ft)

Post #2by don » 24.05.2004, 07:55

Howdy there Brain-Dead Bob, :lol:

You've been one BUSY BOY, revising this script AND working on the SSC Guide! Wow!

Very nice modifications! I like it. Some comments...

* When displaying the south pole, the script does a "disc jockey" move, rotating the planet.

* At Mars, there are so many text labels that they all overlap one another and make it difficult to see the things you are pointing out. Can you lessen the number of labels, or just make your own location file?

* When displaying the moons, there are too few text labels, and some don't even exist for the sights you are pointing out. Can you add these?

Cheers,
-Don G.
My Celestia Scripting Resources page

Avatar: Total Lunar Eclipse from our back yard, Oct 2004. Panasonic FZ1 digital camera (no telescope), 36X digital zoom, 8 second exposure at f6.5.

granthutchison
Developer
Posts: 1863
Joined: 21.11.2002
With us: 22 years

Post #3by granthutchison » 24.05.2004, 13:27

don wrote:* At Mars, there are so many text labels that they all overlap one another and make it difficult to see the things you are pointing out. Can you lessen the number of labels, or just make your own location file?
You might try Fridger's revised locations file for Mars, if you're not already using it, Bob - it eliminates much of the crowding.

Grant

Topic author
Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 21 years 1 month
Location: Germantown, Ohio - USA

Post #4by Bob Hegwood » 11.06.2004, 05:30

don wrote:* When displaying the south pole, the script does a "disc jockey" move, rotating the planet.
It does that so that Blind Geezers like yourself can see the white text on the red
surface of Mars, rather than on the white ice. Besides, I *like* it twisting into
position. :wink:

* At Mars, there are so many text labels that they all overlap one another and make it difficult to see the things you are pointing out. Can you lessen the number of labels, or just make your own location file?
I did *not* intend for the locations to be displayed during the tour. Simply turn
them off with the SHIFT/& function.

* When displaying the moons, there are too few text labels, and some don't even exist for the sights you are pointing out. Can you add these?

If I'm marking the locations you're talking about, then the locations *have* to
exist... Are you using Grant's latest Mars locations file? It's included with the tour.

Thanks for the comments.

Take care, Bob
Bob Hegwood

Windows XP-SP2, 256Meg 1024x768 Resolution

Intel Celeron 1400 MHz CPU

Intel 82815 Graphics Controller

OpenGL Version: 1.1.2 - Build 4.13.01.3196

Celestia 1.4.0 Pre6 FT1

Topic author
Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 21 years 1 month
Location: Germantown, Ohio - USA

Post #5by Bob Hegwood » 11.06.2004, 05:33

granthutchison wrote:You might try Fridger's revised locations file for Mars, if you're not already using it, Bob - it eliminates much of the crowding.

As I told Don, Grant... The tours are *not* designed to be run with the locations
being displayed. I do like the fact that they are plentiful and overlap though.
It means that we have more features to choose from while touring. I just don't
want to see them all at once unless I'm looking for something in particular.

Thanks very much for the advice though.

Take care, Bob
Bob Hegwood

Windows XP-SP2, 256Meg 1024x768 Resolution

Intel Celeron 1400 MHz CPU

Intel 82815 Graphics Controller

OpenGL Version: 1.1.2 - Build 4.13.01.3196

Celestia 1.4.0 Pre6 FT1


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