Hollywood-style viewpoint/camera movements?
Posted: 20.01.2012, 03:57
Are there any .cel or .celx commands, or combinations of commands, that can have the viewpoint behave in a manner similar to the viewpoint movements of, say, a movie?
Example: The viewpoint slowly travels through interstellar space, approaches a planet, and then a surface point on the planet, with the viewpoint leveling with the horizon as it approaches the surface point at a low angle, with both the ground and the sky in the view.
Alternatively, the viewpoint would track the target planet while looping around the star system as it approaches, by flying past various objects while hopefully keeping those objects out of view (using ReferencePoints with no objects around them might also work for that, eliminating the need to keep them out of view), and then leveling with the horizon as it approaches the surface point.
Admittedly, I haven't touched the scripting arena of Celestia, save for a few simple .cel script files and "start.cel" modifications.
Example: The viewpoint slowly travels through interstellar space, approaches a planet, and then a surface point on the planet, with the viewpoint leveling with the horizon as it approaches the surface point at a low angle, with both the ground and the sky in the view.
Alternatively, the viewpoint would track the target planet while looping around the star system as it approaches, by flying past various objects while hopefully keeping those objects out of view (using ReferencePoints with no objects around them might also work for that, eliminating the need to keep them out of view), and then leveling with the horizon as it approaches the surface point.
Admittedly, I haven't touched the scripting arena of Celestia, save for a few simple .cel script files and "start.cel" modifications.