Beginning and end in markers
Posted: 27.07.2009, 00:24
Hi! Scripting is something I haven't tried before, and I must confess my complete ignorance at this time. However I've had an idea for a use of markers that would be very useful to me, and I wonder if there is any way that it can be done.
My plan is to show the advance of colonisation in the fictional Orion's Arm scenario over time- starting with the Solar System, and gradually expanding for the next ten thousand years until there are colonies several thousand light years away in all directions. Anyone who remembers Carl Sagan's Cosmos might know the sort of effect I mean to get.
The problem is, as I understand it the markers in Celestia do not obey Beginning and ending commands. Is this correct, and is there any way I could work around it? Once I have a few worked examples I should be able to complete the animation eventually- although with thousands of colonies to locate, this might be a very long job.
My plan is to show the advance of colonisation in the fictional Orion's Arm scenario over time- starting with the Solar System, and gradually expanding for the next ten thousand years until there are colonies several thousand light years away in all directions. Anyone who remembers Carl Sagan's Cosmos might know the sort of effect I mean to get.
The problem is, as I understand it the markers in Celestia do not obey Beginning and ending commands. Is this correct, and is there any way I could work around it? Once I have a few worked examples I should be able to complete the animation eventually- although with thousands of colonies to locate, this might be a very long job.