Access to math/trig libraries from celX / Lua ???
Posted: 16.01.2007, 12:57
Hi,
I know you can perform the basic operations + - / and * in celX, however is it possible to access math libraries to perform more advanced scientific math within a celX script?
I haven't seen any documentation of this anywhere, however in looking at some of the things being done with Lua, I'm almost sure this must be possible, but perhaps undocumented.
Can someone enlighten me?
The functions I would like to use are all the usual suspects:
I know you can perform the basic operations + - / and * in celX, however is it possible to access math libraries to perform more advanced scientific math within a celX script?
I haven't seen any documentation of this anywhere, however in looking at some of the things being done with Lua, I'm almost sure this must be possible, but perhaps undocumented.
Can someone enlighten me?
The functions I would like to use are all the usual suspects:
- log10,
ln (natural logarithm),
pi(),
cos, sin, tan,
acos, asin, atan,
e,
y^x,
sqrt,
...etc