I am writing a Cel script. If I want asteroid orbits to be suddenly rendered in my script, what is the command to turn them on?
Thanks.
Asteroid Cel Script question
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
Re: Asteroid Cel Script question
Sky Guy wrote:I am writing a Cel script. If I want asteroid orbits to be suddenly rendered in my script, what is the command to turn them on?
Thanks.
Instead of asking people for every single Cel command, how about turning to the much more modern and powerful Celx scripting language and referring e.g. to
http://celestia.h-schmidt.net/celx-summary-latest.html
Bye Fridger
Or to actually be directly helpful , there's a fairly lengthy list of cel script commands here:
http://www.donandcarla.com/Celestia/cel ... _v1_0g.htm
To view asteroid orbits I think you need to use: renderflags {set "asteroids"}
To clear them I think you need to use: renderflags {clear "asteroids"}
I think that's the right general format anyway, now that I look at the entry for renderflags there though I'm not sure if you can do that with just asteroid orbits. In which case, this might be something you can only do with celx.
http://www.donandcarla.com/Celestia/cel ... _v1_0g.htm
To view asteroid orbits I think you need to use: renderflags {set "asteroids"}
To clear them I think you need to use: renderflags {clear "asteroids"}
I think that's the right general format anyway, now that I look at the entry for renderflags there though I'm not sure if you can do that with just asteroid orbits. In which case, this might be something you can only do with celx.
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system