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Adding a gamma correction slider
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Topic authorVincent
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Adding a gamma correction slider
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Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Thanks for the new thread Vincent.
Technically, yes. However, I think at this point maybe just a slider for lines/labels would be enough.
More rigorous color correction of not just lines, but also glares, galaxies, and planet textures (all of which show clear differences among different platforms) will require something more than just a slider.
As a long term goal, ElChristou suggests applying a color profile to Celestia's rendering. This is a partial solution. I think eventually however, it would be nice if Celestia could apply ICC profiles embedded in textures too, and offer global/selective profile ignore/substitute options (this latter perhaps only via scripting).
Vincent wrote:Does the entire rendered scene really need gamma correction setting?
Technically, yes. However, I think at this point maybe just a slider for lines/labels would be enough.
More rigorous color correction of not just lines, but also glares, galaxies, and planet textures (all of which show clear differences among different platforms) will require something more than just a slider.
As a long term goal, ElChristou suggests applying a color profile to Celestia's rendering. This is a partial solution. I think eventually however, it would be nice if Celestia could apply ICC profiles embedded in textures too, and offer global/selective profile ignore/substitute options (this latter perhaps only via scripting).
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Topic authorVincent
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Well, on top of the gamma slider, the Lua feature could allow users to easily build their own palette using some Red/Green/Blue sliders, after having selected the respective line/label color on which the change should be applied.
Then, of course, I agree with both of you that a more rigorous color correction applied to all the rendered scene would be really appreciated... This is not in the current development roadmap, though...
Then, of course, I agree with both of you that a more rigorous color correction applied to all the rendered scene would be really appreciated... This is not in the current development roadmap, though...
@+
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
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- Developer
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- Joined: 04.02.2005
- With us: 19 years 9 months