Blender UV problem solved!!!!

The only place for all Non Celestia Discussion/Stuff
Avatar
Topic author
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years 2 months
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Blender UV problem solved!!!!

Post #1by cartrite » 22.05.2006, 09:53

I tried everything I could think of to get a texture thats right side up to fit onto these models I was creating. I tried flipping the hieght map. I creating it upside down. All different orientations. Nothing worked :? :x . When I seen the rendered model in Blender it looked right. When I ran it in Celetia it's upside down. The texture that is. So I had to flip them vertically.

Then I thought to flip the Uv's. In Blender the texture looks upside down after flipping them. But in Celestia it looks right. Go figure :? . Anyhow the last thing to do before exporting the model is flip the UV's.

cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

Return to “Petit Bistro Entropy”