HOW TO DESING??

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Topic author
sanctus
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HOW TO DESING??

Post #1by sanctus » 06.08.2008, 20:00

how can i design a program like celestia or a space program and also using a game engine like e.g: source i-novae and other things like that.What do i need to use

In other words make a program like celestia but a lot more realistic.

Of NOT the same NAME :D

THANKS
Celestia 1.6.1
Windows vista 7 32-bit
ati radeon 5850 (1gb)
intel core 2 duo 3.00 GHz
4GB of ram

ElChristou
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Re: HOW TO DESING??

Post #2by ElChristou » 06.08.2008, 20:06

sanctus wrote:how can i design a program like celestia or a space program and also using a game engine like e.g: source i-novae and other things like that.What do i need to use

In other words make a program like celestia but a lot more realistic.

Of NOT the same NAME :D

THANKS

I love the "a lot more realistic"! :lol:
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Topic author
sanctus
Posts: 44
Joined: 10.04.2008
Age: 33
With us: 16 years 7 months
Location: Greece,Athens

Re: HOW TO DESING??

Post #3by sanctus » 06.08.2008, 20:10

Please dont take me wrong,celestia is very realistic software,very detailed an i am very pleased with it,
what i meant was to make it like game

And of course i DO NOT mean to take celestia and make it game and more realistic

I just give an example of HOW can i make a software like that

To build my own software and add game engine ONLY that
Celestia 1.6.1
Windows vista 7 32-bit
ati radeon 5850 (1gb)
intel core 2 duo 3.00 GHz
4GB of ram

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Re: HOW TO DESING??

Post #4by ElChristou » 06.08.2008, 20:21

Well I suppose you need a few years of experience in coding, experience with 3D engines and all the problematic of real time rendering, etc... then if you want a to create an original SF universe you need first to know about drawing to create the places and spaceships, then you will need for sure a lot of experience (again many years is better) in 3D modeling and texturing... At this stage I'm pretty sure you should be able to do something not too bad...
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rthorvald
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Re: HOW TO DESING??

Post #5by rthorvald » 07.08.2008, 01:01

ElChristou wrote:Well I suppose you need a few years of experience in coding, experience with 3D engines and all the problematic of real time rendering, etc...
There are several ready-made engines for sale that does most of the work. Even complete systems that only require the designer to do the scripting and supply the graphics and 3D media. Some even come with libraries readily available, and only require the user/developer to script.

There is also a couple of free packages that can do some of what the commercial ones do, but they do not have the UIs that makes it easy.

Of course, this is a crutch. One cannot hope to realize an unique vision with these kinds of programs. But it isn?t bad - i have seen a couple of decent games made with such software.

Google!

- rthorvald
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ElChristou
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Re: HOW TO DESING??

Post #6by ElChristou » 07.08.2008, 07:53

Mmh... Didn't knew about such softwares... Great news for Sanctus, we can save a few years of study! :wink:
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Topic author
sanctus
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Age: 33
With us: 16 years 7 months
Location: Greece,Athens

Re: HOW TO DESING??

Post #7by sanctus » 07.08.2008, 18:25

Thanks elchristou you can check out the new game

Infinity The Quest For Earth just google it

And for all of you if you want to know what i mean
'cause i want so bad to make a game like that
Celestia 1.6.1
Windows vista 7 32-bit
ati radeon 5850 (1gb)
intel core 2 duo 3.00 GHz
4GB of ram

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Re: HOW TO DESING??

Post #8by ElChristou » 07.08.2008, 20:10

Saw there is a community there; why don't you go and learn all along the process? Would be great, no?
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Topic author
sanctus
Posts: 44
Joined: 10.04.2008
Age: 33
With us: 16 years 7 months
Location: Greece,Athens

Re: HOW TO DESING??

Post #9by sanctus » 08.08.2008, 18:34

Yes,thanks for the idea
Celestia 1.6.1
Windows vista 7 32-bit
ati radeon 5850 (1gb)
intel core 2 duo 3.00 GHz
4GB of ram


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