Rome Reborn

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selden
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Rome Reborn

Post #1by selden » 13.07.2007, 21:06

I wonder how much work it would take to port this to Celestia? ;)

http://www.romereborn.virginia.edu/
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ElChristou
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Post #2by ElChristou » 13.07.2007, 21:15

Bah... not much! :lol: :wink:
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t00fri
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Post #3by t00fri » 13.07.2007, 21:21

And what would we do with it, then? ;-)

Bye Fridger
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Post #4by ElChristou » 14.07.2007, 00:29

t00fri wrote:And what would we do with it, then? ;-)


Virtual gladiator combat in the Coliseum of course! :lol:

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Post #5by LordFerret » 14.07.2007, 06:26

I recall seeing something on tv recently (Discovery channel?), about the entire city being reconstructed in virtual 3D... allowing the viewer to 'walk the streets of ancient Rome'. If not Rome, then something similar.

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Post #6by selden » 14.07.2007, 11:07

LordFerret,

That is exactly what the Rome Reborn project is all about -- providing models of Rome at various stages of its development which can be used to study it. Over 7,000 buildings are already in place and they're considering opening it up for model production by others, with very stringent requirements about authenticity, of course.
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Post #7by t00fri » 14.07.2007, 11:31

selden wrote:LordFerret,

That is exactly what the Rome Reborn project is all about -- providing models of Rome at various stages of its development which can be used to study it. Over 7,000 buildings are already in place and they're considering opening it up for model production by others, with very stringent requirements about authenticity, of course.


Since I am in Rome about once per year, I have visited the historical sites in Rome many times.

Certainly in the Forum Romanum region, many /outstanding/ buildings have been preserved or reconstructed according to historical documents. So these could certainly be "virtualized" quite authentically.

But apart from these relatively few "landmarks", about the far dominant number of the ancient buildings we have at best /fractional/ informations. Typically only parts of their fundaments are preserved, if any. So the crucial information about their 3rd dimension has been entirely lost in the course of time. Clearly only sufficiently important buildings were mentioned and described to some detail in historical documents...

So how is "authenticity" applied to this dominant number of buildings? I am certainly sceptical that detailed 3d information about as many as 7000 (!) ancient buildings should have been preserved!?

Bye Fridger
Last edited by t00fri on 14.07.2007, 12:02, edited 1 time in total.
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Post #8by selden » 14.07.2007, 12:02

Fridger,

I'll just have to refer you to the Website. They're doing the best they can from the limited data that's available.
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Post #9by t00fri » 14.07.2007, 12:03

selden wrote:Fridger,

I'll just have to refer you to the Website. They're doing the best they can from the limited data that's available.


My doubts arose precisely AFTER visiting their website.

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Post #10by dirkpitt » 14.07.2007, 17:54

I think it'd be next to impossible to achieve a believable 3-D reconstruction of ancient Rome without some level of... well, artistic license. In fact it's mentioned on the project web site that "speculative reasoning" has been used in some parts of the project. There's apparently enough data for important landmarks and street plans, but residential flats etc have been statistically filled in using several generic models.

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Post #11by t00fri » 14.07.2007, 18:58

dirkpitt wrote:I think it'd be next to impossible to achieve a believable 3-D reconstruction of ancient Rome without some level of... well, artistic license. In fact it's mentioned on the project web site that "speculative reasoning" has been used in some parts of the project. There's apparently enough data for important landmarks and street plans, but residential flats etc have been statistically filled in using several generic models.


DW,

that perfectly matches my own impression after having had a look at their Website...

Hence, before rebuilding ancient Rome in Celestia ;-) , I really would like to enjoy realistic Mie atmospheres, good stars, general adaptive grid systems, dynamical loading and unloading of data files and many other features of prime importance ....

Bye Fridger
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Post #12by dirkpitt » 15.07.2007, 05:21

You're no fun Fridger.. I was rather looking forward to ElChristou's hyper-realistic 1,000,000-poly Coliseum model, complete with animated characters of course! Unfortunately it is so complex it will end up requiring OGL 2 and only a quad-8800 will handle it.. :wink: :wink:


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