selden wrote:Boux,
In principle, I think one should be able to have Celestia spanning several displays. I think I've seen one report of problems, but the details have faded already
I think it's most likely to work if the same controller is driving all of the displays, so you may be limited to running Celestia over two displays.
If the display screens are configured to be next to one another horizontally, one can tell Celestia to split the window vertically and then perhaps spread it out so that a separate viewpane is on each screen.
Actually, it does not work well as reported here:
http://www.shatters.net/forum/viewtopic.php?t=10770
In Windows, models get corrupted on the additional(s) screen(s)
In Linux, it will expand over 3 displays but will freeze almost instantly.
guest jo
yes, Matrox's DualHead2go/TripleHead2go boxes is a brilliant idea but it is limited in resolution and does not take DVI, which is a no-go for me.
You also need a really powerfull graphics card with plenty of ram.
In a typical 3-head configuration, the card has to be able to handle 3840x1024 in the case of a 3x1280x1024 setup.
That's a huge pixel rate at decent vertical refresh frequencies (75 to 85).
There are other issues reported at widescreengaming.
Coming back to OpenGl multihead, most games will run without a glitch on several displays.
Just try Quake 4 or Fear on 3 screens!
You can see, aim at and shoot "ennemies" before they are aware of your presence. Considered a cheat on most multiplayer servers, though.
Or a flight sim with instrument panel in the middle and side windows on lateral screens.
Celestia won't do that