I tried everything I could think of to get a texture thats right side up to fit onto these models I was creating. I tried flipping the hieght map. I creating it upside down. All different orientations. Nothing worked . When I seen the rendered model in Blender it looked right. When I ran it in Celetia it's upside down. The texture that is. So I had to flip them vertically.
Then I thought to flip the Uv's. In Blender the texture looks upside down after flipping them. But in Celestia it looks right. Go figure . Anyhow the last thing to do before exporting the model is flip the UV's.
cartrite
Blender UV problem solved!!!!
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Topic authorcartrite
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Blender UV problem solved!!!!
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