ISS model.

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Hungry4info
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ISS model.

Post #1by Hungry4info » 15.06.2008, 18:07

I got bored and made the ISS, a couple Soyuz, a space shuttle, and an unfinished Jules Verne out of paper...

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The shuttle can dock with ISS, as can the soyuz, and each Soyuz and the (incomplete) Jules Verne can dock into any of the three available docking ports. Furthermore, all solar arrays can rotate just like on the real ISS. The robotic arm has mobility as well, and can move up and down the truss. And the antenna thing on the Z1 truss can rotate. The shuttle has deployable wheel-ish things, lol. All I need to do is finish making Kibo and Dextre, the second of which will be a challenge.

All of this is made of paper.
Current Setup:
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selden
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Re: ISS model.

Post #2by selden » 15.06.2008, 18:11

They look great.

Did you use some of the available paper cut-out diagrams (which ones?) or create your own?
Selden

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Hungry4info
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Re: ISS model.

Post #3by Hungry4info » 15.06.2008, 18:46

Negative, I made everything completely from scratch. The basic idea is to cut out a long rectangular piece of paper, and roll it up into a tube and glue it in place. That forms the basis for the vast majority of my models. From there, you can use combinations of such tubes, as well as tubes inside of tubes to create more complex things.

I also printed out some small pictures of the ESA and NASA emblems, and glued them on.

To make simple hinge joints, you simply have a larger cylinder over a slightly smaller cylinder, whose ends are wide enough to keep the larger cylinder from sliding off. The smaller inner cylinder can be glued in place to remain stationary, but the larger outer one is free to rotate around.

For the solar array joints (the ones that make 360 degree turns), you have a cylinder inside a cylinder. The inner cylinder is smaller of course, but one end of it is a bit larger so that it cannot slide out of the outer cylinder. Furthermore, the outer cylinder becomes narrow just after the inner cylinder's wide point.

I'll make a picture to illustrate this...

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Docking is achieved by making two cylinders of almost equal diameter on both objects. The spacecraft's cylinder is just a tad smaller, so as to tightly fit into the slightly wider cylinder on the ISS model.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

zhar2
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Re: ISS model.

Post #4by zhar2 » 15.06.2008, 19:41

Very nice, i love models (and model making).

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Hungry4info
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Re: ISS model.

Post #5by Hungry4info » 15.06.2008, 19:44

selden wrote:They look great.
zhar2 wrote:Very nice, i love models (and model making).

Thank-you =)
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

bh
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Location: Oxford, England

Re: ISS model.

Post #6by bh » 19.06.2008, 20:24

Hey that's super! All we need is to convert to 3ds or cmod and bingo!
regards...bh.

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LordFerret M
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Re: ISS model.

Post #7by LordFerret » 20.06.2008, 04:37

8O Awesome models! Very talented! :D

Nastytang
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Re: ISS model.

Post #8by Nastytang » 25.06.2008, 17:39

WOW!!........Pretty KOOL Models!! :D
AKA URANUS PAINUS

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Topic author
Hungry4info
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Re: ISS model.

Post #9by Hungry4info » 10.07.2008, 02:39

Added Kibo module and functional arm.
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Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics


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