nebula "simulation"
Posted: 16.10.2004, 13:15
Lately, I've been quite facinated by the program "Gravity3D" which is supposed to simulate galaxy collisions. It renders 200000 stars at interactive rates, and the reason, I found out is that it reduces the problem complexity from n^2 (stars interact with each other) to n. (stars interact only with the core of the galaxy. This makes the program pretty useless for accurate simulations of galaxy collitions, but perhaps it could be used to simulate nebulae? Since the gas from a dying star has so low density, I guess it wouldn't interact much with itself compared to the core of the remaining star. So that makes it a problem of complexity n. I've tried to experiment a little (just switching the mass of the galactic core on and off) and the results are pretty cool. It might also perhaps be used to simulate the effect of a black hole ripping a star appart. Here are a few pictures: (I'm by no means implying that this should make its way into Celestia)
http://www.stud.ntnu.no/~arneb/1.jpg
http://www.stud.ntnu.no/~arneb/2.jpg
http://www.stud.ntnu.no/~arneb/3.jpg
http://www.stud.ntnu.no/~arneb/4.jpg
http://www.stud.ntnu.no/~arneb/1.jpg
http://www.stud.ntnu.no/~arneb/2.jpg
http://www.stud.ntnu.no/~arneb/3.jpg
http://www.stud.ntnu.no/~arneb/4.jpg