A very nice Cassini image of Enceladus
Posted: 04.04.2009, 21:08
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=7&t=13647
t00fri wrote:Here is how the same view looks with my recent 4k Enceladus texture for Celestia.Sci...
ElChristou wrote:t00fri wrote:Here is how the same view looks with my recent 4k Enceladus texture for Celestia.Sci...
But still a normal map would be welcome; the deep "canyon" appear quite flat on a color map only rendering...
ElChristou wrote:t00fri wrote:Here is how the same view looks with my recent 4k Enceladus texture for Celestia.Sci...
But still a normal map would be welcome; the deep "canyon" appear quite flat on a color map only rendering...
chris wrote:...There's hope... Take a look at the work that Bjorn Jonsson has done with Rhea:...
ElChristou wrote:chris wrote:...There's hope... Take a look at the work that Bjorn Jonsson has done with Rhea:...
Sounds promising...
One more thing we need here... A production line of normal maps... (I know, easy to say... )
t00fri wrote:Christophe,
for proper normalmaps you need independent elevation measurements. I.e. one cannot derive normalmaps from standard textures by means of some software algorithms. If these independent measurements are lacking, there is no substitute, really.
We have agreed a long time ago that we shall NOT use fake normalmaps in Celestia, as produced by some "nm-generators" from a given texture.
ElChristou wrote:t00fri wrote:Christophe,
for proper normalmaps you need independent elevation measurements. I.e. one cannot derive normalmaps from standard textures by means of some software algorithms. If these independent measurements are lacking, there is no substitute, really.
We have agreed a long time ago that we shall NOT use fake normalmaps in Celestia, as produced by some "nm-generators" from a given texture.
This is not what I'm saying we should do. Now, I don't know much on the topic, but the DEM shown on Chris link is not a quick trick to simulate an elevation. It's actually the elevation one can interpolate from data available. I guess one could create a normal map from this work... (and again I believe it's not an easy task but eventually it would be great to have such workflow...)