A new map of Pluto
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Is there a picture of this new Pluto map on the page? I can't seem to find one.
My shatters.net posting milestones:
First post - 11th October 2004
100th post - 11th November 2004
200th post - 23rd January 2005
300th post - 21st February 2005
400th post - 23rd July 2005
First addon: The Lera Solar System
- Michael
First post - 11th October 2004
100th post - 11th November 2004
200th post - 23rd January 2005
300th post - 21st February 2005
400th post - 23rd July 2005
First addon: The Lera Solar System
- Michael
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- t00fri
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d.m.falk wrote:Methane ice is pink.
d.m.f.
right. See e.g. Triton:
http://photojournal.jpl.nasa.gov/jpeg/PIA00340.jpg
Bye Fridger
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As I said before in a previous thread, Pluto is remarkably Triton-like, being a rocky world with regions of methane and water ice. However, one shouldn't assume all Kuiper worlds to be characteristicly similar- Some are stark grey, wile others are snowballs... And then you have Sedna, the reddest world in the Solar system, with no trace of ice, water, methane or otherwise, in its spectrograph.
If I live another 10 years, I will relish the images coming back from New Horizons. Pluto will be a fascinating world, once we are there.
Now... If we could get to Sedna in my lifetime....
d.m.f.
If I live another 10 years, I will relish the images coming back from New Horizons. Pluto will be a fascinating world, once we are there.
Now... If we could get to Sedna in my lifetime....
d.m.f.
There IS such a thing as a stupid question, but it's not the question first asked. It's the question repeated when the answer has already been given. -d.m.f.
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- PlutonianEmpire
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Juan Marino wrote:Code: Select all
AltSurface "Marc Buie Texture" "sol/pluto"
{
Texture "pluto3yk.jpg"
}
Pah! Why use jpegs when you can go png'ing?
Gimme a bit and i'll post MY textures!
Terraformed Pluto: Now with New Horizons maps! :D
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PlutonianEmpire wrote:Pah! Why use jpegs when you can go png'ing?
Code: Select all
AltSurface "Marc Buie Texture (PNG)" "sol/pluto"
{
Texture "pluto5an.png"
}
PlutonianEmpire wrote:Gimme a bit and i'll post MY textures!
Vita brevis, ars longa, Occasio praeceps, Experimentum periculosum, Iudicium difficile.
- PlutonianEmpire
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Juan Marino wrote:PlutonianEmpire wrote:Pah! Why use jpegs when you can go png'ing?
Code: Select all
AltSurface "Marc Buie Texture (PNG)" "sol/pluto"
{
Texture "pluto5an.png"
}PlutonianEmpire wrote:Gimme a bit and i'll post MY textures!
D'OH! I mistyped. I got instead of . My apologies.
Also, when I said i'd post my texture, wanted to edit a bit so it would appear smoother, and less "blocky".
Anyhoo, i viewed the pluto texture, and i noticed something many people probably missed:
A pole-to-pole crease or line on the planet, because the map is different on each side.
EDIT: also, when i said "gimme a bit", i was talking about TIME, not material. So, I must also apologize for any confusion as well.
Terraformed Pluto: Now with New Horizons maps! :D
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PlutonianEmpire wrote:A pole-to-pole crease or line on the planet, because the map is different on each side.
...yes, also i think that the map is different on each side due to a different color tonality or saturation,
....or really this map is smaller that 360?° degrees:
Vita brevis, ars longa, Occasio praeceps, Experimentum periculosum, Iudicium difficile.
- t00fri
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Let me emphasize that the new Hubble data are NOT better in resolution than what I have used for the Celesltia default Pluto and Charon, based on Marc Buie's photometric data gathered during six years of mutual occultations (Lowell obs.).
What is mainly new is the direct colour and material information, as well as the improved resolution coming from Hubble observations per se. Before it was much worse than the photometric occultation data.
In any case one has to superimpose the previous photometric data with the new Hubble data. This will also improve the quality.
Finally that line where the texture ends touch, occurs almost always and can be eliminated with standard image manipulation techniques. The best approch is to offset the texture by width/2 and then use smudge tools or similar. At the end of the smoothing one returns to the initial positioning of the texture.
I would suggest to overlay the two textures (after proper rescaling of course) in /multiplicative/ or /overlay/ mode which will act highly contrast enhancing...
Bye Fridger
What is mainly new is the direct colour and material information, as well as the improved resolution coming from Hubble observations per se. Before it was much worse than the photometric occultation data.
In any case one has to superimpose the previous photometric data with the new Hubble data. This will also improve the quality.
Finally that line where the texture ends touch, occurs almost always and can be eliminated with standard image manipulation techniques. The best approch is to offset the texture by width/2 and then use smudge tools or similar. At the end of the smoothing one returns to the initial positioning of the texture.
I would suggest to overlay the two textures (after proper rescaling of course) in /multiplicative/ or /overlay/ mode which will act highly contrast enhancing...
Bye Fridger