Hi all,
The 1.1.0 version of the Stellar System Map Editor from the Stars of Call project is now released. The second "1" in version number denotes that Stellar System Map Editor is complete for now and will not evolve much. Now I'm setting to StarShip Class Editor.
The SoC project is to be a space game of commerce dans combat in the Hoshikaze 2250 universe. It will feature 2D movement of 3D objects, acceleration-only movements with full course plotting, ship customization and an emphasis on tactical vision and sensor capabilities.
The Stellar System Map Editor (SSME) is the first brick to be laid on the project. It will be followed by a StarShip Class Editor (SSCE), then Navigation Demo (SoCND). At this point I'll have enough elements to decide on which order next elements will be done !
This SSME update mainly includes bugfixes from 1.0.7. Mainly, the Celestia SSC exporter, which was still incomplete and buggy, was refined to the point of completion, bar further comments from Celestia users, of course.
The only notable evolution is that I implemented an INI files system to make configuration easier. A main INI file lies in the main folder and indicates to the application where is located the main config folder. From then, the application gets a folder per application and a file per Engine, and reads values from these INI files when engines initialize.
As usual some clickable thumbnails of screenshots :
As usual, the ZIP file is available at http://download.hoshikaze.net/sources/StarsOfCall/1.1.0/SoC-1.1.0.zip, it contains the VS2002 solution and the executable and requires the 1.1 .Net framework and TV3D.6.2 3D engine.
2D System Editor v1.1.0 released with SSC exporter
2D System Editor v1.1.0 released with SSC exporter
Benoit 'Mutos' ROBIN
http://spacesims.hoshikaze.net
http://spacesims.hoshikaze.net