Terraformed Pluto Revisited
Posted: 04.12.2005, 11:44
Alrighty. I took a different pluto texture I created, flooded and greenified it, and saved over my existing terraformed pluto files. The new texture has fewer mountain glaciers than my old one. I also reduced the brightness of the specular, to simulate the dimmer lighting conditions. The side effect of the distance from the sun is that city night time lights (as viewed from space) would probably appear brighter than earth city lights (viewed from space), but I could be wrong about that. For the clouds, I took an earth clouds file and meshed it with a cloud file that came with rassilon's globular cluster generater texture package.
Now we all know that pluto is too small or whatever to retain a semi-earthlike atmosphere by itself, but I believe it could if we would implement a global force field surrounding it to keep the air in once we develop the appropriate technology and such. Once that happens, I imagine it would still be too cold for palm trees, but a paradise for fir trees and conifer trees, and lots of snow.
Book a flight to the year-round Christmas Planet, anyone?
Now, enough talk from me. Here are the screenshots.
No clouds
With clouds
Now we all know that pluto is too small or whatever to retain a semi-earthlike atmosphere by itself, but I believe it could if we would implement a global force field surrounding it to keep the air in once we develop the appropriate technology and such. Once that happens, I imagine it would still be too cold for palm trees, but a paradise for fir trees and conifer trees, and lots of snow.
Book a flight to the year-round Christmas Planet, anyone?
Now, enough talk from me. Here are the screenshots.
No clouds
With clouds