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Lights and effects

Posted: 16.06.2005, 08:13
by eburacum45
Now that I have a new graphics card I can see a lot of eye candy that was not there before. This has spurred ne to make more detailed textures and spacecraft for the Orion's Arm universe; this looks like being a never-ending task. But it is all for fun, after all.
The chlorine rich planet Chorus, from a description by Stephen Inness, now has a bump map, greenish specular reflection, and soft lighting on the nightside;

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The spherical starship belonging to the Objectivist Empire is capable of accelerating in any direction at a moments notice thanks to its symmetrically arranged matter-to-energy motors (which double as weapons of course). It is approaching the much smaller and faster Stig Ranes; this ship has a reactionless drive, and the negative energy generators at each end of the ship emit a strange glow.


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This Bishop Ring is illuminated by a central lamp, or luminaire; as the ring rotates fairly rapidly, the local star would cause disorientation if it were visible, so the ring rotates orthogonally to the star. This means the ring surface would be permanently in darkness without the lamp. The lamp is dimmed for a varying period of time each day to reproduce a diurnal rythym.

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With these illuminated models I find that there has to be two models for each object, one emissive for the illuminated parts, and another for the non-illuminated parts of the same structure or spaceship.

Posted: 16.06.2005, 08:27
by Evil Dr Ganymede
Looks good, but what are those dark purple patches on Chorus' dayside?

Posted: 16.06.2005, 08:47
by eburacum45
Stephen specified that the vegitation of Chorus has a purplish hue. So those are forested areas.

More details here
http://www.orionsarm.com/science/Chlorine_Worlds.html

Posted: 01.07.2005, 21:54
by eburacum45
The night lights are interesting too; I have lit up the colonies on the Moon three hundred years into the future (as it is presumed to exist in the OA scenario); the continuous line is the equatorial mass driver belt.

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Posted: 01.07.2005, 21:57
by eburacum45
And bump maps; I couldn't even see them before

here is a lander - the ZAPod - in orbit around Gravel, near Ribblehead; some of the craters look better than others.

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Posted: 02.07.2005, 03:13
by TourqeGlare
eburacum45 wrote:The night lights are interesting too; I have lit up the colonies on the Moon three hundred years into the future (as it is presumed to exist in the OA scenario); the continuous line is the equatorial mass driver belt.

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Aw bitchen!

Thats cool!
Thats cool!
Thats cool!

Can I have the night texture?

Posted: 03.07.2005, 16:20
by eburacum45
Okay-
here is the night texture
http://img66.imageshack.us/img66/8742/moonnight4gf.jpg
and an alternative day texture showing the colonies in 2300 c.e.
http://img66.imageshack.us/img66/7436/300atmoon7rr.jpg

and the .ssc to put it all together

Code: Select all

AltSurface "Colonised Moon" "Sol/Earth/Moon"
{
   Texture "300atmoon.*"
NightTexture "moonnight.*"
BumpMap "moonbump.*"
   BumpHeight 0.5
}


With locations amended, it looks like this (edit-including new name for the Imbrium colony)

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and a model of a moon base from this era looks like this

Image

Thanks to ImageShack for Free Image Hosting

Posted: 04.07.2005, 02:37
by Tanketai
Maybe I'm wrong again, but the Mare Imbrium colony wasn't a brazilian/portuguese colony? If so, it oughta be called 'Mar das Chuvas', the Sea of Rains, instead of the Sea of bathroom showers (Mar dos chuveiros).
I think so because, in the future, it's more likely that the 'brazilian' portuguese will overcome the 'portuguese' portuguese.
Just a thought though. :wink:

Posted: 04.07.2005, 12:16
by eburacum45
Thank you!

Using an internet translator does have its drawbacks.
Of course the colony does have a number of bathroom showers, that moon dust gets everywhere.

We do have a number of South American contributors to Orion's Arm, but they have not noticed this yet.

I'll get it changed.

Posted: 06.07.2005, 22:49
by TourqeGlare
Ha ha! Yes!
The moon looks cool now! :D