Hi all in here,
time for some replies...
@Brendan: about the textures and .cms problem: should be not present if all files are in the right Celestia directories. Check out the INSTALL file.
@Selden: thanks for that hint. I didn't mean that "it can't be done in Celestia" in my README but just I couldn't do it that fast. Maybe I'll put in xyz coordinates for Jackson-Lake in a later version (though there maybe problems cause the body is so close to earth. Depends on type and accuracy of the interpolation procedure the JPL horizon service uses -- at least if it does trajectory interpolation and not true gravitational force imfluence computation).
Possibly it was a plain translation problem, I'm not a native speaker.
@Terrier: I had the same problem when I made the "atmosphere" higher than now. On my system, if the atmosphere of a body exceeds 4 body radii, Celestia crashes without any error mesage. Couldn't find out what cases it, if I do a rudimentary backtrace provided by KDE, it seems to come from some OpenGL driver but there are also lots of unreferenced hex addresses.
Maybe you can do some experiments about the atmosphere height, possibly it works on your system for "smaller atmospheres" (even if I guess it doesn't look that good if the "shine" becomes very small).
After all, it's just cosmetics.
BTW, does your Celestia installation show the faint blue "comas" I made for the SL9 fragments? There should happen the same crash if it's really an atmosphere problem (at least it was this way on my system).
@Jestr: thanks for the compliment....
~Medusa.