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Rndssc - Coming Soon

Posted: 21.06.2004, 03:42
by Rassilon
Rndssc will be the newest addition to random star systems and globular cluster generation in Celestia. Version 1.0 will contain the ability to generate a small cluster of stars complete with planets all randomly generated. V2.0 will have the ability to generate Globular Clusters and small galactic clusters and a possible ability to generate random nebulae. V3.0 I have hopes to generate random textures and other neat creations that I might come up with...

So far heres a peek into what I hope to have up for grabs in a week or two...maybe sooner...

A horizon over a planet circling a black hole.
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A closeup of my new black holes. Far better than the ones in Globular Cluster Generator...
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Something interesting about this star? Does it seem brighter just for a moment?
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It does...Because its a Pulsar...A better mesh for the pulsars gave me quite a suprise...As seen above...
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There is yet more improvements to this first release...Including stellar nebulae and other variations of black holes pulsars and neutron stars yet to come...

Posted: 21.06.2004, 08:22
by jherschmann
Rassilon,

this looks very promising! Can't wait to get my hands on that...

Keep up the good work!

Joachim

Posted: 21.06.2004, 08:59
by ElPelado
WOW your work is getting better and better!

Posted: 21.06.2004, 10:53
by eburacum45
These are remarkable images; well done.

something tells me my graphics card might baulk at them, but I might be wrong..

Posted: 21.06.2004, 13:16
by Rassilon
The texture pack[s] that will be included with rndssc will be a maximum of 2k [2048x1024] resolution. You shouldnt have a problem...

You are also able to change the textures to use with rndssc's models and planets. The planet filename structure is configurable in the config file. The models however are not as they are hardcoded in the 3ds file...but by saving your new texture as the same filename as the model, you will change the model's skin.

Jets and pulsars are the exception.

I will release this addon with low resolution and high resolution texture packs seperately...so everyone should be able to use this...With the sourcecode you should have hardly any problems porting to Linux or Mac as I did not use any dll's or MFC...

I am interested in how the project will compile under linux...so since I have a new computer now I figure in a month or less I will take my old system and load mandrake on it...

Re: Rndssc - Coming Soon

Posted: 26.06.2004, 07:45
by don
Rassilon wrote:So far heres a peek into what I hope to have up for grabs in a week or two...maybe sooner...


You big TEASER! 8O :lol: :P

They LOOK GREAT Rassilon!