I installed the Crab pulsar addon NP0532/HIP 333340. It's nice, but it lacks some realism without any glowing. I want to add an atmosphere to this pulsar, but I'm unable to make it to work.
The crab pulsar.ssc file contains only this code :
"Crab Pulsar" "HIP 333340"
{
Mesh "psr1257.3ds"
Emissive true
Radius 80000
# orbital data
EllipticalOrbit {
Period 1000
SemiMajorAxis 0.0
Eccentricity 0.0
Inclination 0.0
}
RotationPeriod 0.00004
Albedo 1
}
When I add an atmosphere, it doesn't show. Is it possible or is there a limitation of Celestia ?
Adding an atmosphere to Crab PSR NP0532/HIP 333340
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Topic authorCham
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Adding an atmosphere to Crab PSR NP0532/HIP 333340
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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You can't put an atmosphere in a mesh(your pulsar is a mesh)... only in planets/moons...
---------X---------
EL XENTENARIO
1905-2005
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EL XENTENARIO
1905-2005
My page:
http://www.urielpelado.com.ar
My Gallery:
http://www.celestiaproject.net/gallery/view_al ... y-Universe
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Topic authorCham
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I found two great pulsars with models here :
http://63.224.48.65/~rassilon/
The third one, the one I'm talking about, well, I can't remember.
http://63.224.48.65/~rassilon/
The third one, the one I'm talking about, well, I can't remember.

"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorCham
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Selden, what is your pulsar ? Where can I find it ?
There's not enough pulsar to my taste in my Celestia folder !
(Geez, Celestia makes me like a little kid !!!)
There's not enough pulsar to my taste in my Celestia folder !
(Geez, Celestia makes me like a little kid !!!)
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorCham
- Posts: 4324
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- With us: 21 years 2 months
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We should be able to put a glow on the pulsar, because the other pulsars I installed (PSR B1620/HIP 465000 and PSR 1257) have a nice star glow.
In the M1 crab nebula stc file, there is this definition for NP0532/HIP 333340 :
# HIP 333340
333340 "NP0532" {
RA 83.6332083
Dec 22.01447222
Distance 6300.0000
SpectralType "T9V"
AppMag 70.00 # Radii: 164.730741232034
}
In the Crab pulsar .ssc file, only this :
"Crab Pulsar" "HIP 333340"
{
Mesh "psr1257.3ds"
Emissive true
Radius 80000
# orbital data
EllipticalOrbit {
Period 1000
SemiMajorAxis 0.0
Eccentricity 0.0
Inclination 0.0
}
RotationPeriod 0.00004
Albedo 1
}
Where should I add something to give the pulsar a glow like the others ?
In the M1 crab nebula stc file, there is this definition for NP0532/HIP 333340 :
# HIP 333340
333340 "NP0532" {
RA 83.6332083
Dec 22.01447222
Distance 6300.0000
SpectralType "T9V"
AppMag 70.00 # Radii: 164.730741232034
}
In the Crab pulsar .ssc file, only this :
"Crab Pulsar" "HIP 333340"
{
Mesh "psr1257.3ds"
Emissive true
Radius 80000
# orbital data
EllipticalOrbit {
Period 1000
SemiMajorAxis 0.0
Eccentricity 0.0
Inclination 0.0
}
RotationPeriod 0.00004
Albedo 1
}
Where should I add something to give the pulsar a glow like the others ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 21 years 2 months
- Location: Montreal
Very very strange ! In the above data, I just changed the line
AppMag 70.00 # Radii: 164.730741232034
to this line :
AppMag 20
And guess what ? It gave me a super giant brown dwarf (default red texture) with a nice red glow ! What the ... ?
AppMag 70.00 # Radii: 164.730741232034
to this line :
AppMag 20
And guess what ? It gave me a super giant brown dwarf (default red texture) with a nice red glow ! What the ... ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
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Topic authorCham
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Okay, I changed the spectral type to SpectralType "R0VI" and it gave me a red star, with the pulsar deep inside it.
I'm rediscovering the spectral types. The lines
SpectralType "T9V"
AppMag 70.00 # Radii: 164.730741232034
appears to be very important. But I don't know how to edit them so the pulsar takes a nice white glow.
I'm rediscovering the spectral types. The lines
SpectralType "T9V"
AppMag 70.00 # Radii: 164.730741232034
appears to be very important. But I don't know how to edit them so the pulsar takes a nice white glow.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
-
Topic authorCham
- Posts: 4324
- Joined: 14.01.2004
- Age: 60
- With us: 21 years 2 months
- Location: Montreal
I almost got it to work. After many experimentations, I edited the star definition to this :
#SpectralType "T9V" #(original data in this addon)
#AppMag 70.00 # Radii: 164.730741232034 #(original data)
SpectralType "Q0V"
AppMag 27.5
Now, the pulsar has a nice white glow, but as soon as I get relatively close to it, it suddenly change to a full white star, without any pulsar texture. I have the same problem with the PSR 1257 addon. It's a mix between a red star and a pulsar. When I get relatively close to it, I lost one of the two. Is there a way out of this ?
How can we select a star texture ?
#SpectralType "T9V" #(original data in this addon)
#AppMag 70.00 # Radii: 164.730741232034 #(original data)
SpectralType "Q0V"
AppMag 27.5
Now, the pulsar has a nice white glow, but as soon as I get relatively close to it, it suddenly change to a full white star, without any pulsar texture. I have the same problem with the PSR 1257 addon. It's a mix between a red star and a pulsar. When I get relatively close to it, I lost one of the two. Is there a way out of this ?
How can we select a star texture ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"