Comet Wild 2 not shown like a comet in Celestia

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Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Comet Wild 2 not shown like a comet in Celestia

Post #1by danielj » 07.01.2004, 16:12

Comet P/Wild2 is defined in Comets.ssc,but in Celestia it don?t show ant tail.And when you use the label comets,it doesn?t appear,but when you label asteroids,it shows off.
Other thing,maybe it?s possible to develop a texture for comet Wild 2.If only one henisphere is know,do like Saturn?s moons where the not known areas are bland or repeated.It would be much better that the usual Comet.jpg.
I don?t know how to work in textures.I only know to resize it,using Paint.I was in trouble,even using anim8r,because the tutorias are very difficult.
Anyway,I?m not in a hurry and it?s only a sugestion

Darkmiss
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Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 08.01.2004, 01:18

Hello Daniel

Do you have this as the second line in your code ?

Code: Select all

   Class    "comet"


Should look somthing like this

Code: Select all

"81P Wild 2" "Sol"
{
   Class    "comet"
   Mesh     "comet.cms"
   Texture  "comet.dds"
   Radius    2.0

   EllipticalOrbit
   {
   Period              6.4034958
   PericenterDistance  1.5903645
   Eccentricity        0.5388043
   Inclination         3.2402320
   AscendingNode     136.1418283
   ArgOfPericenter    41.7515936
   MeanAnomaly         0.0
   Epoch         2452908.440060
   }

        Albedo 0.2
}
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TERRIER
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Post #3by TERRIER » 08.01.2004, 03:48

Daniel

I don't think that anim8or is the best program to use for making asteroid / moon etc models in Celestia. It tends to produce a blocky, shiny model with a pronounced seam. I don't know what Jestr has been using for his Minormoons? All I know is that they look fine.

Darkmiss

You have a comet dds texture!? It isn't in the standard 1.3.1 textures is it? 'Cos I went and replaced them immediately without looking :roll:
1.6.0:AMDAth1.2GHz 1GbDDR266:Ge6200 256mbDDR250:WinXP-SP3:1280x1024x32FS:v196.21@AA4x:AF16x:IS=HQ:T.Buff=ON Earth16Kdds@15KkmArctic2000AD:FOV1:SPEC L5dds:NORM L5dxt5:CLOUD L5dds:
NIGHT L5dds:MOON L4dds:GALXY ON:MAG 15.2-SAP:TIME 1000x:RP=OGL2:10.3FPS

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 21 years 3 months

Post #4by danielj » 08.01.2004, 14:12

Well,I tried,but it appears that we should have a better defined Comets.ssc file.I first change the Wild 2 to the class "comet".Ok,it worked.But then I renamed the texture to "Comet.jpg" and in this case,didn?t work.Then I cut Wild 2 from Comets.ssc and paste in solarsys.ssc and it remain with the texture asteroid.jpg.I could change Ikeya Zhang,Halley and Borrely but not Wild 2.It seem that,somehow,it is tied to the file "Comets.ssc" and my procedure didn?t do anything(except changing its class).Other thing: Wild 2?s nucleus is out the coma,like being floating in the sky.
I would like to know,either,where did you find a Comet.dds texture
Look to my changes and see if you can help me :

"81P P/Wild 2" "Sol"
{
Class "comet"
Texture "Comet.jpg"
Mesh "borrely.cms"
Radius 2.00

EllipticalOrbit
{
Period 6.413064697904271
SemiMajorAxis 3.4420889832286887
Eccentricity 0.540215368291726
Inclination 3.24257226908017
AscendingNode 136.156878764538
ArgOfPericenter 41.7673631364317
Epoch 2450574.0
}
Albedo 0.2
}
And Borrely in comparison:
"Borrelly" "Sol"
{
Class "comet"
Mesh "borrelly.cms"
Texture "comet2.jpg"
Radius 2.2

InfoURL "http://www.lpi.usra.edu/meetings/lpsc2002/pdf/1256.pdf"

EllipticalOrbit
{
Epoch 2452174.5 # 2001 Sep 22 00:00UT
Period 6.86302
SemiMajorAxis 3.611363
Eccentricity 0.623908
Inclination 30.324612
AscendingNode 75.424869
ArgOfPericenter 353.375385
MeanAnomaly 358.956091
}

RotationPeriod 25
Obliquity 90
EquatorAscendingNode 315

Albedo 0.04
}


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