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Altair system

Posted: 02.07.2003, 02:34
by Rassilon
Heres some screens for my upcoming Altair system of planets...This will introduce a project I was working on before I left...land masses...

Image

Image

Now to add trees and possibly alien cities...

more to come...

ps>> there is however one small problem when placing these objects stationary...positioning....for one models still need to be rotated in studio max about 5 deg to get them perfectly flat....no biggie got that settled but theres also the positioning problem....one> how would I go about positioning an object using Long and Lat? If I remember I think there is commands for these... two> when using eccentricity and inclination I have to position it further away in some instances...using semimajoraxis...Is there a better solution to this to keep it positioned right where I want it no matter the planets orbital specs? Suppose I need a foruma of sorts for figuring the proper semimajoraxis and other variables to position it correctly...Using an ecc of 0.0 and an inc of 0.0 I can position an object equal distance to the planets radius...

Posted: 02.07.2003, 02:53
by marc
Looks great Rass, I recently downloaded all your addons and spent the whole day exploring. A big thumbs up to all the time you have spent.
Im looking forward to seeing this one.
Good to see you back too :wink:

Posted: 02.07.2003, 03:01
by selden
Ras',

Have you read Grant Hutchison's description of how to use "dummy" objects as placeholders?

See http://www.lns.cornell.edu/~seb/celestia/hutchison/defined_locations-130.html

Posted: 19.07.2003, 23:47
by billybob884
havent heard anything about this for a while, hows it coming?

Posted: 20.07.2003, 00:00
by Borg Collective
THIS IS DONE IN CELESTIA!?

HIS PROGRAM NEVER STOPS AMAZING ME...

Posted: 20.07.2003, 21:07
by Guest
billybob884 wrote:havent heard anything about this for a while, hows it coming?


Trying to find a way to upload currently...

its 50 megs and I have dialup...

Posted: 31.07.2003, 01:01
by Rassilon
This system is up for grabs...

http://www.shatters.net/~rassilon/altair.zip

Posted: 31.07.2003, 02:37
by billybob884
You need to rezip altair_ii-moon_ii.jpg, I get the error message: "bad CRC e393ee6b (should be d246b29e)" when i try to unzip it, but hte rest works fine. Looks incredible!!!

Posted: 31.07.2003, 03:42
by billybob884
One more thing, priilisz's clouds and cerelio have really nasty seams

Posted: 08.08.2003, 02:06
by Rassilon
billybob884 wrote:One more thing, priilisz's clouds and cerelio have really nasty seams


For cerelio...Its either the 3ds class loader in Celestia or the 3ds format...There is always a seam on every 3ds file I have made thus far in Celestia...And 3d studio max doesnt show a seam on the model when rendered...And its not the texture...I checked that first ;)

For the rest heres a fix...

http://www.shatters.net/~rassilon/altair_patch.zip

Posted: 08.08.2003, 03:12
by -Shadow-
Now Ive got 30 megs on my "to download list" for Celestia that is...
The I still have to download all the Star Trek episodes...
Rass I'l D/L tommorow when I got high speed for a short period and You'll have my comments, From what I see here it looks awesome 8O

- Shadow