New star generator for other galaxies... (work in progress)
Posted: 09.09.2011, 01:13
Easy !
What is this about ?
Okay, this is work in progress...
What is this about ?
Okay, this is work in progress...
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=6&t=16616
Hungry4info wrote:M31's central binary black hole?
Hungry4info wrote:The M31 galactic core?
Yeah I know that's little different from the first guess. All I know is you're in M31, and in its inner parts, and there's a bunch of stars.
Hungry4info wrote:Very nice, very nice. I've considered doing something like this before, and adding randomly generated planetary systems for them.
Since I have also experimented with placing stars in remote galaxies and the MilkyWayCham wrote:Fridger,
yes I agree with you, and I was also thinking about the arms structures. I may do something about it next.
However, even with 50 000 stars, once distributed on the whole Andromeda galaxy (which is even larger than the Milky Way), the density is reaaaally low ! With proper AbsMagn, we don't see much the stars (except the highly luminous O stars) while moving through M31 ! It's even a bit deceptive, actually !
Therefore, one effectively will be forced into a 2-component approach, i.e. to render only a tiny portion of the whole galaxy in terms of say 50k stars when the observer is getting really close.From 50 000 objects on a total of a billion of stars in reality, it's just a very low sampling (a proportion of about one star for one million) !
With the blending technique in OGL, it's not really hard. One option would be to map the 2D sprite brightness to starnumber. Hence the bright portions of each sprite would be associated with many stars on close distance. Dark regions of the sprites correspond to a depletion of stars.But I do agree that making arms would be interesting. It's a lot of work to make them fit with the model in Celestia, though !
If you plan to read these stars in as real Celestia stars (via a STC file), then I am the wrong person to ask. There is also the option of generating the stars internally, exactly as I did with my globular stars. Then one doesn't need any names, but on the downside, one cannot land on them etc.About the names, what do you recommend, Fridger ? I'm thinking about a random selection of words, followed by a number. But which words ? Currently, it's "And ######".
t00fri wrote:If you plan to read these stars in as real Celestia stars (via a STC file), then I am the wrong person to ask. There is also the option of generating the stars internally, exactly as I did with my globular stars. Then one doesn't need any names, but on the downside, one cannot land on them etc.
Fridger wrote:Therefore, one effectively will be forced into a 2-component approach, i.e. to render only a tiny portion of the whole galaxy in terms of say 50k stars when the observer is getting really close.
Fenerit wrote:As for star' names, I suggest to posit the prefix "Fict" (fictional) before And.
Fenerit wrote:Fridger wrote:Therefore, one effectively will be forced into a 2-component approach, i.e. to render only a tiny portion of the whole galaxy in terms of say 50k stars when the observer is getting really close.
FYI, ... whilst once entered in it, "real" stars are good as well