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New Avatar system

Posted: 27.03.2011, 21:55
by kristoffer
Hi, I will try to get a new update of the Avatar system, maybe possible to get the ISV Venture Star to orbit around Pandora, and when you see in the beginning of the movie, the big storm. Is it possible to get mountains? normal mountains and/or the floating mountains? do I need to change the bump map or spec map or something? Or use the mountains from Zhangjiajie in China? the mountains in Avatar is from there

Re: New Avatar system

Posted: 27.03.2011, 21:56
by kristoffer
Zhangjiajie mountains

Re: New Avatar system

Posted: 27.03.2011, 23:52
by selden
You'll have to create 3D models if you want protruding mountains or floating objects.

Celestia does not support displacement maps, and Celestia's bumpmaps and normalmaps only create shadings which look like protrusions when seen from above. The surface of a sphere (planet) is actually smooth.

Re: New Avatar system

Posted: 28.03.2011, 00:03
by kristoffer
Will it not be difficult to create floating mountains than real mountains?

Re: New Avatar system

Posted: 28.03.2011, 03:57
by selden
Both would be handled the same way by Celestia. When you have created a model, Celestia will place it wherever you specify, whether on the surface or above it.

Re: New Avatar system

Posted: 28.03.2011, 10:28
by kristoffer
so which program do I need? GIMP, Google Sketchup, Photoshop or something?

Re: New Avatar system

Posted: 28.03.2011, 12:35
by selden
A paint program would be used to create the detailed surface colors (Gimp, Photoshop, Paint.net, Corel Painter, Windows Paint,...). A 3D design program is needed to create the shapes (Sketchup Pro, Anim8or, Blender, Maya, 3D Studio Max, Bryce, maybe Terragen ...). Note that you would need Sketchup Pro in order to produce 3DS format files that Celestia can use, or find some other way to translate Sketchup's proprietary format into 3DS.

Re: New Avatar system

Posted: 28.03.2011, 13:35
by kristoffer
Okay, thanks :D

Re: New Avatar system

Posted: 28.03.2011, 16:58
by TranslightDefender
Wings3d is a good free 3D modelling program. It can export in 3DS format, which Celestia can use.

Re: New Avatar system

Posted: 28.03.2011, 21:59
by Fenerit
You could take a look here: http://www.voxelogic.com/
The demo is fully functional for 30 days. Maybe the time is enough to get what you want.

Re: New Avatar system

Posted: 29.03.2011, 17:59
by kristoffer
do I need to convert the google sketchup file to 3ds or cmod?

Re: New Avatar system

Posted: 29.03.2011, 18:21
by kristoffer

Re: New Avatar system

Posted: 29.03.2011, 18:23
by selden
kristoffer wrote:do I need to convert the google sketchup file to 3ds or cmod?
Yes. Otherwise it can't be used in Celestia.

Re: New Avatar system

Posted: 29.03.2011, 18:36
by kristoffer
my computer cant have 3D studio max, it will not run

Re: New Avatar system

Posted: 29.03.2011, 19:40
by selden
There are many other 3D design programs, many of which are free.
Some are listed at http://www.lepp.cornell.edu/~seb/celest ... lling.html

Re: New Avatar system

Posted: 29.03.2011, 21:18
by selden
It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

Re: New Avatar system

Posted: 29.03.2011, 21:26
by kristoffer
selden wrote:It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

Thank you :D

Re: New Avatar system

Posted: 29.03.2011, 22:20
by kristoffer
selden wrote:It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

I cant create the mesh file itself, just the texture when I using Meshlab

Re: New Avatar system

Posted: 29.03.2011, 22:29
by kristoffer
selden wrote:It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

and what means vertices?

Re: New Avatar system

Posted: 30.03.2011, 02:29
by selden
"Vertices" is the plural for "vertex". A vertex is a place where lines meet. In a 3D mesh, it is a corner of a surface patch, typically a triangle. A mesh is composed of many vertices, and all of those vertices together define the surface of a 3D object.

As I wrote, I've never used MeshLab, so I can't tell you how best to use it. Sorry.