Fenerit wrote:Marco, if the problem concern the Blender export script, try this method:
1) rename all the .dae model's textures with names not beyond 8 chars, that is, short the words (texture11.jpg > text11.jpg and so on);
2) import the .dae model in Blender and see whether a messagebox is showed asking for textures: whether an option, a button allow the search for the path. If this is allowed, set as texture the renamed ones; probably you might do this texture by texture until the message is showed. If all goes right, you will have the .dae model newly mapped, then you can export it in 3DS form without problem.
3) In the case such a "option" doesn't exist, load the .dae model, select the textured meshes and bookmark the names; import the 3DS model in Anim8tor and then apply one by one the bookmarked names of the texture upon the relevant meshes.
The problem indeed concern the Blender export script.
Renaming the textures files unfortunately do not result in a messagebox asking for textures
But this brought me to the idea to start editing the .3ds file with Notepad++ (lets give it a try, why not)

Looking for texture10.jp references and changing them into textur10.jpg (keeping the 8+3 format

and NOT 5+3 or 6+3)
The same for 11, 12, 13, 14, 15 and 16 of course and I also (temporary) converted the .png into .jpg files including this reference change inthe .3ds file.
Including all texture file having a power of 2 size, the ,.3ds file is now imported in Anim8or without any error message.
In Anim8or I now get a fully colored phoenix model, but I don't know Anim8or well to get the textures also rendered.
To see if the model and textures work correct, I decided to import the
.3ds model and textures in Blender again, and there I indeed see a fully textured phoenix model

So the edit seems OK.
Next step, lets give it a try in Celestia:

phoenix.3ds model to the ..\extras\phoenix_lander\models direcory

All power of 2 texture files to the ..\extras\phoenix_lander\textures\medres directory

The following phoenix_lander.ssc file to the ..\extras\phoenix_lander directory
"Phoenix Lander" "Sol/Mars"
{
Class "spacecraft"
Mesh "phoenix.3ds"
Radius 0.002 # Approx
Beginning "2003 12 03"
LongLat [165.045 -76.556 0.001]
Orientation [ -76.556 1 0 0 ]
RotationOffset 211.05
Albedo 0.50
InfoURL "http://en.wikipedia.org/wiki/Mars_Polar_Lander"
}
Unfortunately, this is the result so far in Celestia
Phoenix_celestia.jpg
Marco