Deimos
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Topic authorJohn Van Vliet
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- t00fri
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Re: Deimos
Nice, but what about the references?
Where is the model from and what data are used for the texture? Is it strictly from scientific data or did you also involve some "eyeball" work?
Fridger
Where is the model from and what data are used for the texture? Is it strictly from scientific data or did you also involve some "eyeball" work?
Fridger
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
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- t00fri
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Re: Deimos
john Van Vliet wrote:the mesh is inferred m2deimos.tab ( ascii2isis) with a bunch of editing to bump the image to 4k, and add detail . Then drop it down to 360x178 to import to Blender .Then some blender " magic "
The new vids are with the cmod recentred after editing the " MeshCenter " to [ 0.00 -0.10 0.10 ]
two fresh vids
" with the texture map "
http://www.youtube.com/watch?v=Ob5d9XTdjfU
" and without the texture "
http://www.youtube.com/watch?v=g7A4RaaOzho
John,
I understand your procedure, but still what where the scientific imputs?
Where are the model "details" BEYOND m2deimos.tab from? Did you do those by "eyeball" or not? Where is the texture imaging from? Was it just part of isis3 and projected to simple cylindrical within isis3? Was there some additional "fiddling" to achieve matching between the model and the texture/location data?
Fridger
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Topic authorJohn Van Vliet
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- t00fri
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Re: Deimos
John,
thanks for filling in the details of your procedure.
So you shaped the model by hand (or "eyeball") around the given m2deimos.tab data, using Phil Stooke's texture as a guide?
Fridger
thanks for filling in the details of your procedure.
So you shaped the model by hand (or "eyeball") around the given m2deimos.tab data, using Phil Stooke's texture as a guide?
Fridger
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Topic authorJohn Van Vliet
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- Joined: 28.08.2002
- With us: 22 years 3 months
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Re: Deimos
Hey, thanks a lot there John.
Much appreciated by the Brain-Dead.
Much appreciated by the Brain-Dead.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
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- Hungry4info
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Re: Deimos
Wow nice. I didn't know Deimos was that well known.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
- Hungry4info
- Posts: 1133
- Joined: 11.09.2005
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- Location: Indiana, United States
Re: Deimos
The models are on the motherlode now. Downloaded them as quick as I could.
The High_Poly one seems to be displaying some interesting anomalies. The texture is Celestia's default, so the colour is as expected. I'm running 1.6.0. In my STC (posted below), I have applied a LunarLambart to Deimos (and anything without a significant atmosphere, to be honest) to make it look more appealing. It looks like the wrong side of Deimos is being illuminated.
The High_Poly one seems to be displaying some interesting anomalies. The texture is Celestia's default, so the colour is as expected. I'm running 1.6.0. In my STC (posted below), I have applied a LunarLambart to Deimos (and anything without a significant atmosphere, to be honest) to make it look more appealing. It looks like the wrong side of Deimos is being illuminated.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
- Hungry4info
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Re: Deimos
Another picture, clearly showing that parts of Deimos are illuminated that are not facing the sun.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
- Hungry4info
- Posts: 1133
- Joined: 11.09.2005
- With us: 19 years 2 months
- Location: Indiana, United States
Re: Deimos
I am able to reproduce this "bug" with both the low_poly model, and without a Lambert.
I am assuming that the issue is on my side.
I am assuming that the issue is on my side.
Code: Select all
"Deimos:Mars II" "Sol/Mars"
{
Mesh "Deimos_LowPoloy.cmod"
Texture "deimos.*"
Radius 7.9 # maximum semi-axis
MeshCenter [ -0.299 -0.284 0.369 ]
EllipticalOrbit
{
Period 1.262441
SemiMajorAxis 23463.2
Eccentricity 0.00033
Inclination 1.793
AscendingNode 25.229
ArgOfPericenter 208.213
MeanAnomaly 344.128
}
UniformRotation
{
Inclination 0.9
AscendingNode 183.0
MeridianAngle 214.7
}
#LunarLambert 1.0 # To make it more photorealistic.
Albedo 0.08
}
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
-
Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
-
Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
- Hungry4info
- Posts: 1133
- Joined: 11.09.2005
- With us: 19 years 2 months
- Location: Indiana, United States
Re: Deimos
john Van Vliet wrote:problem fixed
for the ones who downloded it here is a cmod ONLY zip file
Deimos.HiPoloy.cmod.zip
http://www.zshare.net/download/68396817371ad583/
That one works perfectly on my computer. Thank-you very much.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Re: Deimos
John:
I just downloaded the Deimos_Hiipoly.zip file from Motherlode and discovered that when run, no texture is mapped onto the CMOD file. it just appears gray. That is because the 4kDeimos.png file in your addon is not inside a medres folder. It is simply inside a "textures" folder. The CMOD cannot find it.
When I put it into a medres folder inside the textures folder, then the texture maps beautifully to the mesh.
Suggest you edit the motherlode add-on to add a medres folder.
FYI
Frank
I just downloaded the Deimos_Hiipoly.zip file from Motherlode and discovered that when run, no texture is mapped onto the CMOD file. it just appears gray. That is because the 4kDeimos.png file in your addon is not inside a medres folder. It is simply inside a "textures" folder. The CMOD cannot find it.
When I put it into a medres folder inside the textures folder, then the texture maps beautifully to the mesh.
Suggest you edit the motherlode add-on to add a medres folder.
FYI
Frank
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Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months