Orientation help
Posted: 05.07.2009, 17:36
Can someone help me understand the orientation value for orbiting objects? I've been trying to make heads or tails of it and I haven't been having much luck.
Example: " Orientation [270 1 0 0] "
there are 4 arguments here, as near as I can figure I think the first argument is a degree value from 1-360, and then the next three values are x, y, and z, which correspond in some way to yaw, pitch, and roll, but not in that order, I believe that thier values run from Zero to One.
But if that's the case I don't understand which value the initial degree is dictating, I think the value dictates the degrees for all three, the x, y, and z but then I realize that I have no clue what I'm saying and trial and error experiments defy my hypothesis.
i haven't had much luck finding an explanation on the net either so I now turn toward my celestial brothers and sisters here. can anyone shed some light on this Orientation system and help me get my models at the correct angles?
Thank you!
Example: " Orientation [270 1 0 0] "
there are 4 arguments here, as near as I can figure I think the first argument is a degree value from 1-360, and then the next three values are x, y, and z, which correspond in some way to yaw, pitch, and roll, but not in that order, I believe that thier values run from Zero to One.
But if that's the case I don't understand which value the initial degree is dictating, I think the value dictates the degrees for all three, the x, y, and z but then I realize that I have no clue what I'm saying and trial and error experiments defy my hypothesis.
i haven't had much luck finding an explanation on the net either so I now turn toward my celestial brothers and sisters here. can anyone shed some light on this Orientation system and help me get my models at the correct angles?
Thank you!