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LCROSS Spacecraft (2009)

Posted: 22.05.2009, 00:19
by symaski62
Image

Ephemeris Type [change] : VECTORS
Target Body [change] : LCROSS Spacecraft [-18]
Coordinate Origin [change] : Geocentric [500]
Time Span [change] : Start=2009-JUN-02 21:35:33.3049, Stop=2009-OCT-07 09:36:06.1823, Step=30 m
Table Settings [change] : output units=KM-S; quantities code=2; CSV format=YES
Display/Output [change] : default (formatted HTML)

http://lcross.arc.nasa.gov
http://www.nasa.gov/mission_pages/LCROS ... index.html

Re: LCROSS Spacecraft (2009)

Posted: 23.05.2009, 02:09
by Chuft-Captain
lcross-error.jpg


??? :(

Code: Select all

"LCROSS" "Sol/Earth"
{
   Class "Spacecraft"
   SampledOrbit "lcross.xyzv"
}

lcross.xyzv.zip

Ephemeris Type [change] : VECTORS
Target Body [change] : LCROSS Spacecraft [-18]
Coordinate Origin [change] : Geocentric [500]
Time Span [change] : Start=2009-06-02 21:35:33.3049, Stop=2009-10-07 09:36:06.1823, Step=30 m
Table Settings [change] : output units=KM-S; quantities code=2; CSV format=YES
Display/Output [change] : default (formatted HTML)

Re: LCROSS Spacecraft (2009)

Posted: 23.05.2009, 07:43
by symaski62
Chuft-Captain help :)

"LCROSS Spacecraft" "Sol/Earth"
{
Class "spacecraft"
Radius 0.0035

OrbitFrame { EclipticJ2000 { Center "Sol/Earth" } } <= :mrgreen:
SampledTrajectory { Source "test.xyzv" }

Albedo 0.15
}

@+

Re: LCROSS Spacecraft (2009)

Posted: 23.05.2009, 13:08
by Chuft-Captain
Thanks,

Close! :)
close.jpg

Re: LCROSS Spacecraft (2009)

Posted: 22.06.2009, 14:49
by BrianJ
Just in time for the Lunar flyby....

LCROSS add-on for Celestia 1.5.1
LCROSS and Centaur models - .3ds, .jpg
Spacecraft .ssc and .xyz files
readme.txt

Available from:
EDIT: Link removed - updated package available on Celestia Motherlode
(my website has a very limited bandwidth allowance, so I hope it's not too popular!)

Regards,
Brian

Re: LCROSS Spacecraft (2009)

Posted: 22.06.2009, 15:27
by selden
Brian,

You might want to consider uploading it to the Celestia MotherLode.
It's free and has lots of bandwidth.
http://www.celestiamotherlode.net/upload.php

Re: LCROSS Spacecraft (2009)

Posted: 22.06.2009, 21:35
by BrianJ
Hi Selden,
I'll certainly do that in due course, but I wasn't sure how quick the good people(person?) at the Motherlode could get it on the servers and I thought some folks might like to use it to follow the flyby tomorrow.

Also, there's still a bit of work to do:- I'd like to see if I can write a script to change the BodyFrame properties during the simulation(is that possible? any pointers gratefully received).

And some kind of representation of the Centaur impact would be fun - I'd use a sprite but I don't have OpenGL2.0 so I can't use 'em :-( Maybe I can think of something, though.

Cheers,
Brian

Re: LCROSS Spacecraft (2009)

Posted: 23.06.2009, 11:09
by selden
BrianJ wrote:Hi Selden,
I'll certainly do that in due course, but I wasn't sure how quick the good people(person?) at the Motherlode could get it on the servers and I thought some folks might like to use it to follow the flyby tomorrow.
That's certainly reasonable.

Also, there's still a bit of work to do:- I'd like to see if I can write a script to change the BodyFrame properties during the simulation(is that possible? any pointers gratefully received).
You can't directly change the body frame, but you can change the orientation of the object relative to that frame using a ScriptedRotation or SampledOrientation . See http://en.wikibooks.org/wiki/Celestia/Rotation_Models
And some kind of representation of the Centaur impact would be fun - I'd use a sprite but I don't have OpenGL2.0 so I can't use 'em :-( Maybe I can think of something, though.

Cheers,
Brian

Sometimes a translucent model can have a reasonable appearance, with a ScriptedOrbit to change its Radius so it looks like an explosion. Using Beginning and Ending so it appears briefly might be an acceptable compromise, too.

Re: LCROSS Spacecraft (2009)

Posted: 23.06.2009, 11:20
by BobHegwood
BrianJ wrote:I'll certainly do that in due course, but I wasn't sure how quick the good people(person?) at the Motherlode could get it on the servers and I thought some folks might like to use it to follow the flyby tomorrow.

Brian, just FYI it takes (generally) three or four days to appear on the Motherlode.
I test all add-ons immediately after they are made available to me by Ulrich. If they
have no problems, then Ulrich adds them to the public directory as soon as he is
able.

Again, just FYI. :wink:

Thanks, Brain-Dead

Re: LCROSS Spacecraft (2009)

Posted: 23.06.2009, 15:16
by BrianJ
Selden:Thanks for the tips. At least I won't waste my time trying figure out how to change BodyFrame in-sim.

Bob: Thanks for the info, good to know you're "on the case" quality control wise.

Cheers,
Brian

Re: LCROSS Spacecraft (2009)

Posted: 23.06.2009, 17:14
by selden
BrianJ wrote:Selden:Thanks for the tips. At least I won't waste my time trying figure out how to change BodyFrame in-sim.

My words were very carefully chosen.

There are a couple of ways to introduce different BodyFrame declarations to control an object.

One is to define an intermediate invisible object which is used as a reference body for the visible one. Changing the orientation of the intermediate object would also change the orientation of the visible object.

Another is to use the Timeline construct to define several different orbits and orientations for a body, each of which is effective for a specific time interval. This capability is available only in v1.6 or later. See http://en.wikibooks.org/wiki/Celestia/1 ... _Timelines

Re: LCROSS Spacecraft (2009)

Posted: 03.07.2009, 11:11
by BrianJ
Thanks Selden, "timeline" function will be very useful for implementing spacecraft in Celestia, but I've stuck with compatibility for the current Celestia 1.5.1 for the moment.

Updated LCROSS package now available on Celestia Motherlode
http://www.celestiamotherlode.net/catal ... on_id=1336
(thank you Ulrich and Bob)

Regards,
Brian

Re: LCROSS Spacecraft (2009)

Posted: 03.07.2009, 21:52
by Adirondack
BrianJ wrote:Updated LCROSS package now available on Celestia Motherlode
http://www.celestiamotherlode.net/catal ... on_id=1336
(thank you Ulrich and Bob)
You are welcome.
I did make it also available via the start page (New Addon!): http://www.celestiamotherlode.net/

Adirondack

Re: LCROSS Spacecraft (2009)

Posted: 23.09.2009, 21:41
by JimT503
New to Celestia Motherlode and have question about the LCROSS spacecraft 3ds model. I downloaded the zip folder and tried to open or import to my 3ds Max 2010 which displayed the model as 'Improper file format.' Do have the latest direct x on my window system.
Help? JimT503

Re: LCROSS Spacecraft (2009)

Posted: 23.09.2009, 22:10
by BobHegwood
JimT503 wrote:New to Celestia Motherlode and have question about the LCROSS spacecraft 3ds model. I downloaded the zip folder and tried to open or import to my 3ds Max 2010 which displayed the model as 'Improper file format.' Do have the latest direct x on my window system.
Help? JimT503

Don't know what to tell you my friend. It works fine in my Anim8or program.
Maybe try that? Just a thought...

Thanks, Brain-Dead

Re: LCROSS Spacecraft (2009)

Posted: 23.09.2009, 22:13
by BobHegwood
JimT503 wrote:New to Celestia Motherlode and have question about the LCROSS spacecraft 3ds model. I downloaded the zip folder and tried to open or import to my 3ds Max 2010 which displayed the model as 'Improper file format.' Do have the latest direct x on my window system.
Help? JimT503

Don't know what to tell you my friend. It works fine in my Anim8or program.
Maybe try that? Just a thought...

Thanks, Brain-Dead