Preview (click for a large picture) :
Here's the model and its SSC, to play with it :
The model has 10 000 points in it.
I can generate very easily any kind of models like this, with Mathematica. Too bad it crashes the Mac when emissivity is OFF

ElChristou wrote:First time I load point sprites in Celestia via my brand new config! It works well but I don't have the same result:
Code: Select all
#celmodel__ascii
material # invisible material for basic mesh below
emissive 0 0 0
diffuse 0 0 0
opacity 0
end_material
material # 1 Main parts
emissive 0.55 0.5 0.5
diffuse 0.55 0.5 0.5
opacity 0.17
texture0 "blob.png"
end_material
ElChristou wrote:If you want feedback, better post the models, else...