Earth Night Lights and terminator
Posted: 26.08.2008, 21:29
Hello everyone!
New user here. I installed Celestia (latest beta snapshot) for the first time 2 weeks ago and I really like it! I am a long time "Orbiter" user and add-on creator and I just don't know why I didn't give Celestia a shot sooner... Maybe the reason is my relatively low spec desktop I have. It's a 900 MHz Pentium III, 1 GB SDRAM, 128MB FX5200 graphic card - system and two years ago I still had a 32 MB graphics card! Back then I couldn't run Celestia decently.
So many features in Celestia! I love the Ring shadows being casted on Saturn, planetary shadows and eclipses, the atmospheric rendering and the light scattering / reflection in general. Especially the moon when looking from the direction of the sun looks amazingly realistic, with the main backscattering happening towards the sun (zero phase glare). Most impressive!
Just a quick question. I created my own new Earth texture (4096 px wide, my FX5200 can't handle anything larger), hoping I could achieve very "realistically" looking colors on the landmasses. I have to thank a lot Don Edwards for providing me his oceanic surface map, which is used in this texture. (BTW, Don, if you happen to read this, my large Earth texture project is not forgotten, it is just my system cannot reasonably handle the big image files in PS. I should get a new rig this winter though! )
Here's a few screenies (straight from Celestia):
-Recreating the famous Apollo 17 Blue Marble shot: http://img.photobucket.com/albums/v316/ ... thTex1.jpg
-South America: http://img.photobucket.com/albums/v316/ ... thTex2.jpg
-Far East and Australia: http://img.photobucket.com/albums/v316/ ... thTex3.jpg
Also I created a new set of night texture. While testing the results, I discovered the ligths being shown pretty far "into" the daylit portion from the terminator. See here: http://img.photobucket.com/albums/v316/ ... lights.jpg
If I wanted to narrow down the width of the band in which the surface lights are "turned on", would I need to make changes in the ssc file, or is there any other way to do so? Thanks for any help.
Cheers to you all!
New user here. I installed Celestia (latest beta snapshot) for the first time 2 weeks ago and I really like it! I am a long time "Orbiter" user and add-on creator and I just don't know why I didn't give Celestia a shot sooner... Maybe the reason is my relatively low spec desktop I have. It's a 900 MHz Pentium III, 1 GB SDRAM, 128MB FX5200 graphic card - system and two years ago I still had a 32 MB graphics card! Back then I couldn't run Celestia decently.
So many features in Celestia! I love the Ring shadows being casted on Saturn, planetary shadows and eclipses, the atmospheric rendering and the light scattering / reflection in general. Especially the moon when looking from the direction of the sun looks amazingly realistic, with the main backscattering happening towards the sun (zero phase glare). Most impressive!
Just a quick question. I created my own new Earth texture (4096 px wide, my FX5200 can't handle anything larger), hoping I could achieve very "realistically" looking colors on the landmasses. I have to thank a lot Don Edwards for providing me his oceanic surface map, which is used in this texture. (BTW, Don, if you happen to read this, my large Earth texture project is not forgotten, it is just my system cannot reasonably handle the big image files in PS. I should get a new rig this winter though! )
Here's a few screenies (straight from Celestia):
-Recreating the famous Apollo 17 Blue Marble shot: http://img.photobucket.com/albums/v316/ ... thTex1.jpg
-South America: http://img.photobucket.com/albums/v316/ ... thTex2.jpg
-Far East and Australia: http://img.photobucket.com/albums/v316/ ... thTex3.jpg
Also I created a new set of night texture. While testing the results, I discovered the ligths being shown pretty far "into" the daylit portion from the terminator. See here: http://img.photobucket.com/albums/v316/ ... lights.jpg
If I wanted to narrow down the width of the band in which the surface lights are "turned on", would I need to make changes in the ssc file, or is there any other way to do so? Thanks for any help.
Cheers to you all!