Lunar Landers

Post requests, images, descriptions and reports about work in progress here.
Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 21 years 2 months
Location: Montreal

Lunar Landers

Post #1by Cham » 07.06.2008, 18:43

Here's a new addon to replace the old lunar addons from Jack. Since I can't post any large models here, the addon below is missing some lunar models which can be found on the Motherlode or even on the forum, in another topic (apolloLM_full.3ds, apolloLM_desc.3ds, luna9.3ds, luna13.3ds and lunokhod.3ds). I placed some flags on the lunar ground instead of using the old models from Jack, since I find them very ugly or inacurate.

There are some small variations in probe location, if you compare the probes from Jack's addon and the ones from the addon below.

Use and edit the addon as you want. Please, report any error here.

Enjoy !
LunarLanders.zip
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

SU(3)xSU(2)xU(1)
Posts: 59
Joined: 05.05.2008
With us: 16 years 11 months

Re: Lunar Landers

Post #2by SU(3)xSU(2)xU(1) » 07.06.2008, 19:14

Cham,

I appreciate your work on Jack's lunar addon.

Some time ago I tried to complete it by finding two other missing models: "lunarsurveyor.3ds" and "crash.3ds". Such names are present in original ssc files. Unfortunately, I wasn't able to find those models anywhere. I suspect that they just don't exist at all. Do you know something about them?

Paul
"Physicists know what's important, but they don't know what is true. Mathematicians know what's true, but they don't know what is important."

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 5 months

Re: Lunar Landers

Post #3by BobHegwood » 07.06.2008, 19:21

I have also attempted a thorough search for the "crash.3ds" file with no success. Does anyone have this file? Would love to place it on the ML if it's available.

I have also downloaded Cham's zip file and will play with it some more. Thanks very much Martin. :wink:
As far as the Soviet Lunar Sample missions go, I think that the following file can be used here. Check this page for the file.
Last edited by BobHegwood on 08.06.2008, 13:50, edited 1 time in total.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 21 years 2 months
Location: Montreal

Re: Lunar Landers

Post #4by Cham » 07.06.2008, 19:29

I never saw those crash.3ds and surveyor models. As for the luna models, they really sucks. I only left the luna9, luna13 and lunokhod models since they are acceptable to my taste.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 5 months

Re: Lunar Landers

Post #5by BobHegwood » 07.06.2008, 20:51

Martin,

Just wanted to thank you once again for the Lunar Landers file. Simply amazing how much junk is lying around on the surface of the Moon. :wink:
I very much like your use of the flags to indicate where a model should be too. This way, you don't have to look at junk models, and the locations are accurate enough for my tastes. Thanks a lot.
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

SU(3)xSU(2)xU(1)
Posts: 59
Joined: 05.05.2008
With us: 16 years 11 months

Re: Lunar Landers

Post #6by SU(3)xSU(2)xU(1) » 08.06.2008, 11:39

Cham wrote:I never saw those crash.3ds and surveyor models. As for the luna models, they really sucks. I only left the luna9, luna13 and lunokhod models since they are acceptable to my taste.

Cham,

Thank you for answering my question.

I concluded, we have different tastes. My taste is quite simple: I prefer having even ugly (but at least approximately correct) model, than not having any model at all :wink: .

Paul
"Physicists know what's important, but they don't know what is true. Mathematicians know what's true, but they don't know what is important."

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 5 months

Re: Lunar Landers

Post #7by BobHegwood » 08.06.2008, 14:00

I have noticed that we can use another of Jack's models for the Luna 16, 20, 23 and 24 sample-return missions. The appropriate file was referenced above, but click HERE to get it if you haven't already. This file contains both the full sample-return spacecraft (for positioning on the Lunar surface) as well as what was left after the return portion of the spacecraft had departed.

Just some more information for you. :wink: These models don't look too bad at all to me, and I believe that I prefer them to just the flags.

Also, one other thing here... The Lunokhod Rovers also feature a Lunokhod Base Station model which can be placed somewhere in the vicinities of the two Soviet Lunokhod Rovers. This model package can be found on the ML HERE. These are also not too bad in my opinion.

Again, just FYI... :wink:

Thanks, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 21 years 2 months
Location: Montreal

Re: Lunar Landers

Post #8by Cham » 08.06.2008, 18:25

And here's the Apollo crash sites addon. Exactly the same position as from Jack's addon. I added a small crash model with a logo. Enjoy ! :D

ApolloCrashSites.zip


Comments and suggestions are welcome.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 5 months

Re: Lunar Landers

Post #9by BobHegwood » 08.06.2008, 23:56

Cham wrote:And here's the Apollo crash sites addon. Exactly the same position as from Jack's addon. I added a small crash model with a logo. Enjoy ! :D
Comments and suggestions are welcome.

Boy... I had no idea how much junk we have left on the Moon. :roll:
Thanks for the file Martin. I think I'm going to take the time to create a "real" crash model file though. Can't be all that difficult to do via Anim8or can it?
At any rate, I think I'll give it a try. May take me a while because I don't really know what I'm doing here, but I have already created a rudimentary crash file using pieces of some of the other 3ds files I have.

Thanks again, Bob
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 21 years 2 months
Location: Montreal

Re: Lunar Landers

Post #10by Cham » 09.06.2008, 00:12

Bob,

the bodies which crashed on the moon have been totally disintegrated by the impact, at about 2 km per second (about 6 times the velocity of sound) ! There are no pieces left there. Only dust.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 5 months

Re: Lunar Landers

Post #11by BobHegwood » 09.06.2008, 00:23

Cham wrote:Bob,

the bodies which crashed on the moon have been totally disintegrated by the impact, at about 2 km per second (about 6 times the velocity of sound) ! There are no pieces left there. Only dust.

Are we certain of that?
Seems to me that something ought to be left. No problem though... Maybe one day we'll get there and have a look, eh? :wink:
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

Avatar
Topic author
Cham M
Posts: 4324
Joined: 14.01.2004
Age: 60
With us: 21 years 2 months
Location: Montreal

Re: Lunar Landers

Post #12by Cham » 09.06.2008, 01:09

I had the idea to make an impact crater for the crash sites. Here's a test version :
crater.jpg


crater2.jpg


Unfortunately, Celestia sucks at this kind of things. As seen on the side, there are all sorts of clipping problems. I'm not sure I'll finish this. Maybe a simple flat billboard is a better way.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 5 months

Re: Lunar Landers

Post #13by BobHegwood » 09.06.2008, 02:37

Cham wrote:Unfortunately, Celestia sucks at this kind of things. As seen on the side, there are all sorts of clipping problems. I'm not sure I'll finish this. Maybe a simple flat billboard is a better way.

Hey, no problem...
I really appreciate the location data even by itself. This is good stuff for us Bozos who have nothing else to do except explore the Universe. :wink:
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN


Return to “Add-on development”