t00fri wrote:A good prototype example are Celestia's 10000+ galaxies. They are computer rendered from generic templates for the Hubble morphology classes, any other property of the Celestia galaxies (including size, orientation, color, ...) being rendered directly from reading out the original catalalog parameters. Nothing else has been added!
In the same sense, the rendering of exo planets is based on just a few generic template textures, exo-class1 ... exo-class5, that express (besides size information if existing), some generic (temperature/spectral,...) knowledge about these planets. No further details were assumed, really. The class assignment is based on published scientific work!
I don't want to get into pointless debates... We should all be friends here. But, a lot of generic material in Celestia has a lot of non-scientific artistic details. For example, nobody has ever observed sunspots on HIP 23518, but, in Celestia, since this star is M class, it's texture is that of a M class star, with randomly placed sunspots. And, if we look at the planet b orbiting HIP 21850, we can see it uses the generic texture exo-class1, and has two red cloudy stripes near it's equator (which, I am sure, cannot be directly observed - I have read the Sudarsky - Burrows - Pinto paper and there is, of course, nothing about this specific two red stripes on HIP 21850 b). Also, Uranus's moon Cordelia uses the generic asteroid texture which has craters that also nobody observed. This details are artistic, and, of course, not scientifically accurate. Otherwise this would imply that generic textures of asteroids are better charted than the surface of Pluto, which is blurry, because this is our limit of knowledge. If Celestia was entirely 100% scientifically accurate, most of the asteroids would not have textures at all, or at least extremely blurry textures (much, much more blurry than Pluto - in fact, so blurry that there are no distinguishable details at all, except for those measured), and be completely spherical (because we don't know anything about their shape and texture). Actually, it would be best that this asteroids were just billboard signs with text "Details unknown". Yet, they are not such, because they would look ugly - therefore we have artistic generic textures, which, nobody denies, are based upon actual scientific results, but also on a lot of imagination. And I think that this is good and that we should tolerate imagination, as long as 1) it is obvious that this is imagination, 2) there is no conflict between science and art, and if there is a conflict between artistic imagination and science, science should always have the last word.
Kreso