FreeSpace Universe
Posted: 30.12.2007, 07:58
I have been working on planets and other things from FreeSpace2.
For Vasuda, I have chosen a random G2V star about 300ly away. The FreeSpace wiki said that there was speculation that it may have been Beta Hydri, but that system was already taken by a different add-on.
For Ikeya, Ribos and Laramis, I have chosen random M6III stars.
For the nebula, I have chosen the Crab nebula.
For the binary system beyond the nebula, I have chosen 85 Pegasi.
The orbits of the planets and moons are rough approximations from the positioning of the graphics in FreeSpace2.
I will need to consult various FreeSpace resources to better determine the locations of the planets, etc.
I have not given any of the planets or moons atmospheres yet.
I have created a node map using a deep space object. This has 40 nodes at the moment, and the paths are colour-coded - Cyan for a good route, yellow for a broken route, and red for a route in enemy hands.
I am using models from the game to create the objects in celestia.
There are currently:
3 Knossos gates(inner and outer parts moving independently)
1 GTD Orion destroyer wreck (The one in the intro of FS2)
Enif Station and 3rd Fleet Headquarters
6 Jump Nodes (wireframe, using linestrips)
40 stars in the nodemap
9 planets
13 moons
I have created a program to convert an image of a planet to a partial texture. I have used this to create partial maps of the PlanetE and PlanetH planets in FreeSpace2. All of the other planets and moons used textures from this solarsystem.
Here are some screenshots:
The tarball is Here.
For Vasuda, I have chosen a random G2V star about 300ly away. The FreeSpace wiki said that there was speculation that it may have been Beta Hydri, but that system was already taken by a different add-on.
For Ikeya, Ribos and Laramis, I have chosen random M6III stars.
For the nebula, I have chosen the Crab nebula.
For the binary system beyond the nebula, I have chosen 85 Pegasi.
The orbits of the planets and moons are rough approximations from the positioning of the graphics in FreeSpace2.
I will need to consult various FreeSpace resources to better determine the locations of the planets, etc.
I have not given any of the planets or moons atmospheres yet.
I have created a node map using a deep space object. This has 40 nodes at the moment, and the paths are colour-coded - Cyan for a good route, yellow for a broken route, and red for a route in enemy hands.
I am using models from the game to create the objects in celestia.
There are currently:
3 Knossos gates(inner and outer parts moving independently)
1 GTD Orion destroyer wreck (The one in the intro of FS2)
Enif Station and 3rd Fleet Headquarters
6 Jump Nodes (wireframe, using linestrips)
40 stars in the nodemap
9 planets
13 moons
I have created a program to convert an image of a planet to a partial texture. I have used this to create partial maps of the PlanetE and PlanetH planets in FreeSpace2. All of the other planets and moons used textures from this solarsystem.
Here are some screenshots:
![Image](http://klightspeed.killerwolves.net/knossos1.png)
![Image](http://klightspeed.killerwolves.net/bastion.png)
![Image](http://klightspeed.killerwolves.net/3rd%20Fleet%20Headquarters.png)
The tarball is Here.