I guess I just don't get this. I have been trying, rather frustratingly to get this to work.
Let's say I wanted a central hub of a moon base, I get it all defined and it works (this I know how to do with OrbitFrame etc.) Represented by the "o" in my pic.
Now, I want to arrange little arrow shaped buildings (represented by the "v" pointing out in 4 directions at a distance of 2 km. Like so...
......2
......^
3 < o > 1
......v
......4
How would I turn the buildings in this code? Is there a way to do it without the orientation command?
Code: Select all
"Ord1" "Sol/Earth/Moon/Base" {
Radius 1.0
Class "asteroid"
OrbitFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedPosition [ 2 0 0 ]
BodyFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedRotation { }
}
"Ord2" "Sol/Earth/Moon/Base" {
Radius 1.0
Class "asteroid"
OrbitFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedPosition [ 0 2 0 ]
BodyFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedRotation { }
}
"Ord3" "Sol/Earth/Moon/Base" {
Radius 1.0
Class "asteroid"
OrbitFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedPosition [ -2 0 0 ]
BodyFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedRotation { }
}
"Ord4" "Sol/Earth/Moon/Base" {
Radius 1.0
Class "asteroid"
OrbitFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedPosition [ 0 -2 0 ]
BodyFrame { BodyFixed { Center "Sol/Earth/Moon/Base"} }
FixedRotation { }
}