Interior of the planets
Posted: 26.03.2007, 22:58
Hi All, I am Fenerit, and for a first thing I apologize for the grammar. In second hand I wish share with you some ideas about the creation of the interior of the planets. I've built a 3d meshes of the heart of the Earth, but my problem is how to place the models inside the "true" Earth of Celestia without apply any transparency level in a virtual sphere that is used in substitution of the default Earth. This metod do not permit the bumpmap feature, even though the newest change on version 1.5 seems to allow the Specular and NormalMap directives on 3d models. My 1.4.0 version have the problems with the NormalMap directive even with default spheroid. Best all, perhaps, I, have the problem with NormalMap. Nevertheless, my work is that:
http://shutter05.pictures.aol.com/data/ ... MC0200.jpg
This picture shows the my 3d mesh of Earth without some "eye-candy"
http://shutter10.pictures.aol.com/data/ ... +H0200.jpg
This picture shows the right click menu to select the interior. (an alpha png will desappear the alpha sphere)
http://shutter02.pictures.aol.com/data/ ... 7u0200.jpg
This pictures show the interior of the Earth. To switch to default Earth, simply right click and choose normal.
I have already upload the models with textures, but it's never appear yet, so look at:
http://www.celestiamotherlode.net/creat ... -Earth.zip
ADD LATER: THIS FILE HAS BEEN UPDATED, SEE PAG. 8 AND SS. FOR DETAILS
for the model.
Start Celestia and when all is ready go in altsurface menu, select "Interior of Earth" and then see what happen. Never fear if you custom Earth will appear strange without bumps and other features, because an alternative sferoid has taken the place of original and at the present these features are unsupported by 3d meshes.
Due to your personal coordinates, the interior may not to be in front of you as in forum's screenshot; thus, right drag the Earth.
For a correct alignment with your place on Earth (the break originally was designed to appear in the middle of Atlantic ocean), try to change the Orientation directive or try to open each model in a 3d program and rotate it until the break go down under your feet. If you do not like to alter the status of your default Earth having bumps, specular, normal and so on, that is, all that the 3d model can't do at the present, rename the MODIFY-EARTH.SSC file, change the orbit and location in INTERIOR-OF-EARTH.SSC, place the models where you want and bookmark the position.
Models are in .3ds format because someone maybe to wish a plus or minus number of polygons to load. In this case open the models in a 3d program, increase or decrease the number of polygons and, or not,convert each ones model in the .cmod format. In order to avoid some strange flicks that appeared when the relevant textures were rendered in Celestia, although not in the 3d program with which I made them, the break do not lay on the equator. I think that this was ought to the span of the semicircle's UV projection across the boundary of the canvas, so I have rise short up the intersecting cube.
Note: the semicircles stands as breaks textures by themselves and have only two aims: the first as a places in which putting the data and the second is aestetic; for when they blends over the backgrounds, a slightly haze due to the gradient cast upon the latters.
Toggle Clouds On to see the heat flow (fictional). This operation best work when the interior is far from being to be inside the default Earth, since the proper cloudmap overlay the break.
Bathymetry, interiors backgrounds and clouds Earth's texture have been downloaded from the Motherload site and are all of the respective authors. The rest is mine. All textures, except the clouds, are 2048x1024px. Note that the textures insofar are used in this manner they works fine, but if you attempt to map a simple spheroid or each one of the break models separately istead of being them recursively inside one with the other as they are now, the result will be that the semicircles will completely shows themselves somewhere on the meshes. If someone who know more on texturing can tell me how I should be avoid this behaviour, it will be esteemed.
It's not important for the addon's purpose that the planet turn, specially when placed far away in the space. However, a personal suggest could be that of an integration with the Magnetic Earth by Cham.
All data are collect from "Theory of Earth", Don Anderson; BlaCKWELL SCIENTIFIC PUBLICATION
For a Discrepancy upon lower-mantle and outer-core temperature cfr.ibid. pag.67:<<Althougt the
outer core behaves as a fluid, it does not necessarily follow that temperatures are above the
liquidus>>, that is melting temperature generally speak.
Because the small thickness of the scale couldn't permit a good vision, the mantle's regions, the mantle's discontinuity and other particularities have been omitted. In this case I'm wait the VT's feature for 3d meshes (if possibile, of course).
Note: I like the science of geology, but I am not a geologist; so, all errors are mine.
For more information, see at Celestia's forum > Interior of the planets by Fenerit.
#############################################
I see my Interior of Earth now posted on CelestiaMotherlode. Thanks so much at all!
#############################################
Since I'm not a "lynx" in the art of uploading, I shall try to send at repository the file again so that no difference could be persist between the main addon in Motherlode site and the file hosted in the link above. Subsequently, I shall remove the aforesaid link. The two files differs from one to another in the orientation of the models, in their displacements along the universe, in the "alpha sphere" metod for showing the regions beneath the default Earth and finally in a PSD layer of the break semicircle's projection hold only in Motherlode's zip.
I apologize for the inconvenience, but when I've started to make the addon I've bookmarked the ill-suited orientation without thinking that this mistake would be reiterate itself. Later, the idea (appetite comes with eating) about how to place the models inside the default Earth has entangled my mind.
http://shutter05.pictures.aol.com/data/ ... MC0200.jpg
This picture shows the my 3d mesh of Earth without some "eye-candy"
http://shutter10.pictures.aol.com/data/ ... +H0200.jpg
This picture shows the right click menu to select the interior. (an alpha png will desappear the alpha sphere)
http://shutter02.pictures.aol.com/data/ ... 7u0200.jpg
This pictures show the interior of the Earth. To switch to default Earth, simply right click and choose normal.
I have already upload the models with textures, but it's never appear yet, so look at:
http://www.celestiamotherlode.net/creat ... -Earth.zip
ADD LATER: THIS FILE HAS BEEN UPDATED, SEE PAG. 8 AND SS. FOR DETAILS
for the model.
Start Celestia and when all is ready go in altsurface menu, select "Interior of Earth" and then see what happen. Never fear if you custom Earth will appear strange without bumps and other features, because an alternative sferoid has taken the place of original and at the present these features are unsupported by 3d meshes.
Due to your personal coordinates, the interior may not to be in front of you as in forum's screenshot; thus, right drag the Earth.
For a correct alignment with your place on Earth (the break originally was designed to appear in the middle of Atlantic ocean), try to change the Orientation directive or try to open each model in a 3d program and rotate it until the break go down under your feet. If you do not like to alter the status of your default Earth having bumps, specular, normal and so on, that is, all that the 3d model can't do at the present, rename the MODIFY-EARTH.SSC file, change the orbit and location in INTERIOR-OF-EARTH.SSC, place the models where you want and bookmark the position.
Models are in .3ds format because someone maybe to wish a plus or minus number of polygons to load. In this case open the models in a 3d program, increase or decrease the number of polygons and, or not,convert each ones model in the .cmod format. In order to avoid some strange flicks that appeared when the relevant textures were rendered in Celestia, although not in the 3d program with which I made them, the break do not lay on the equator. I think that this was ought to the span of the semicircle's UV projection across the boundary of the canvas, so I have rise short up the intersecting cube.
Note: the semicircles stands as breaks textures by themselves and have only two aims: the first as a places in which putting the data and the second is aestetic; for when they blends over the backgrounds, a slightly haze due to the gradient cast upon the latters.
Toggle Clouds On to see the heat flow (fictional). This operation best work when the interior is far from being to be inside the default Earth, since the proper cloudmap overlay the break.
Bathymetry, interiors backgrounds and clouds Earth's texture have been downloaded from the Motherload site and are all of the respective authors. The rest is mine. All textures, except the clouds, are 2048x1024px. Note that the textures insofar are used in this manner they works fine, but if you attempt to map a simple spheroid or each one of the break models separately istead of being them recursively inside one with the other as they are now, the result will be that the semicircles will completely shows themselves somewhere on the meshes. If someone who know more on texturing can tell me how I should be avoid this behaviour, it will be esteemed.
It's not important for the addon's purpose that the planet turn, specially when placed far away in the space. However, a personal suggest could be that of an integration with the Magnetic Earth by Cham.
All data are collect from "Theory of Earth", Don Anderson; BlaCKWELL SCIENTIFIC PUBLICATION
For a Discrepancy upon lower-mantle and outer-core temperature cfr.ibid. pag.67:<<Althougt the
outer core behaves as a fluid, it does not necessarily follow that temperatures are above the
liquidus>>, that is melting temperature generally speak.
Because the small thickness of the scale couldn't permit a good vision, the mantle's regions, the mantle's discontinuity and other particularities have been omitted. In this case I'm wait the VT's feature for 3d meshes (if possibile, of course).
Note: I like the science of geology, but I am not a geologist; so, all errors are mine.
For more information, see at Celestia's forum > Interior of the planets by Fenerit.
#############################################
I see my Interior of Earth now posted on CelestiaMotherlode. Thanks so much at all!
#############################################
Since I'm not a "lynx" in the art of uploading, I shall try to send at repository the file again so that no difference could be persist between the main addon in Motherlode site and the file hosted in the link above. Subsequently, I shall remove the aforesaid link. The two files differs from one to another in the orientation of the models, in their displacements along the universe, in the "alpha sphere" metod for showing the regions beneath the default Earth and finally in a PSD layer of the break semicircle's projection hold only in Motherlode's zip.
I apologize for the inconvenience, but when I've started to make the addon I've bookmarked the ill-suited orientation without thinking that this mistake would be reiterate itself. Later, the idea (appetite comes with eating) about how to place the models inside the default Earth has entangled my mind.