Tuefish wrote:I need some tips for night-side light textures, mine never look right...
If it is the lights you mean, i did this on my Ran:
- On the surface map, outline the areas the cities are going. Also mark lines for major traffic arteries: population density tend to follow those, so even if a road is too narrow to be visible from space, the strings of artifacts (towns etc) following them will not be.
- Paint each light as a single pixel (yes, a _whole_lot_ of "mouse dotting") inside these areas (on a separate layer, of course). Use a matte yellow color, vary with whiter. Don??t draw lines, but up the "pixel dot" density where they should be...
- I also give ice caps and major cities a slightly bluish, irregular tint on top of the black.
- rthorvald