Quadruple system visualisation
Posted: 30.09.2006, 18:15
I've completed the (fictional) Quad system described on this thread. The purpose of this was really just to test out the barycentre orbits in 1.5.0 (see instruction on this thread to get a recent compiled version for Windows, thanks to phoenix). This still works in 1.4.1, you just won't be able to see the star orbits though.
Download the quad.stc and quadlimit.ssc files from these links:
http://www.evildrganymede.net/art/celestia/quad.stc
http://www.evildrganymede.net/art/celes ... dlimit.ssc
Then go to QuadABCD. Make sure planet orbits are turned on (star orbits around barycentres are currently shown as planet orbits), as well as comet orbits, spacecraft and asteroid orbits and their labels. Make sure comet tails are turned off though.
Zoom out and you'll see the star orbits and a bunch of other orbits around them. (All non-star orbits are circular, since they're just there to show boundaries in different colours). These other orbits represent the limits at which planets can form, calculated using this paper: http://www.astro.uwo.ca/~wiegert/preprints/pp5.html
If you head over to the QuadAB barycentre, the green (comet) orbits around that represent where you can find planets - within the limitS1 and limit S2 orbits, and beyond the limitP.
Beyond that, I treated the AB binary as a single star with a mass equal to the combined mass of the two stars, and then used C (Quad3) as the second star in a larger binary and recalculated the limits. This yields the brown (asteroid) orbits ABlimitS1, ABlimitS2, and ABlimitP. Planets can't form around the binary beyond ABlimitS1 or around Quad3 beyond ABlimitS2, and planets can only be found beyond ABlimitP if they're orbiting all three stars. So there's a 'ring' around the binary in which you can find planets.
Going further out, the grey (spacecraft) orbits are the same thing for ABC. Here I've treated Quad1,Quad2, and Quad3 as a single star and used Quad4 as the second star in the binary for calculation purposes. ABClimitS2 is obviously the limit beyond which you can't find planets orbiting Quad4, but I'm a bit stumped as to what ABClimitS1 actually means and whether that restricts the placement of worlds in any of its 'sub-limits'.
Anyway, I thought I'd throw it out there, it's another handy way to use Celestia as a visualisation tool (customisable orbit colours would be nice though, as would some way to shade zones within/beyond/between orbits somehow). If nothing else this might give people an idea of where to find planets in multiple systems...
Note that this is an entirely fictional system, built using a realistic system generator I'm working on. But I am using ongoing research and papers to make things as realistic as possible.
Download the quad.stc and quadlimit.ssc files from these links:
http://www.evildrganymede.net/art/celestia/quad.stc
http://www.evildrganymede.net/art/celes ... dlimit.ssc
Then go to QuadABCD. Make sure planet orbits are turned on (star orbits around barycentres are currently shown as planet orbits), as well as comet orbits, spacecraft and asteroid orbits and their labels. Make sure comet tails are turned off though.
Zoom out and you'll see the star orbits and a bunch of other orbits around them. (All non-star orbits are circular, since they're just there to show boundaries in different colours). These other orbits represent the limits at which planets can form, calculated using this paper: http://www.astro.uwo.ca/~wiegert/preprints/pp5.html
If you head over to the QuadAB barycentre, the green (comet) orbits around that represent where you can find planets - within the limitS1 and limit S2 orbits, and beyond the limitP.
Beyond that, I treated the AB binary as a single star with a mass equal to the combined mass of the two stars, and then used C (Quad3) as the second star in a larger binary and recalculated the limits. This yields the brown (asteroid) orbits ABlimitS1, ABlimitS2, and ABlimitP. Planets can't form around the binary beyond ABlimitS1 or around Quad3 beyond ABlimitS2, and planets can only be found beyond ABlimitP if they're orbiting all three stars. So there's a 'ring' around the binary in which you can find planets.
Going further out, the grey (spacecraft) orbits are the same thing for ABC. Here I've treated Quad1,Quad2, and Quad3 as a single star and used Quad4 as the second star in the binary for calculation purposes. ABClimitS2 is obviously the limit beyond which you can't find planets orbiting Quad4, but I'm a bit stumped as to what ABClimitS1 actually means and whether that restricts the placement of worlds in any of its 'sub-limits'.
Anyway, I thought I'd throw it out there, it's another handy way to use Celestia as a visualisation tool (customisable orbit colours would be nice though, as would some way to shade zones within/beyond/between orbits somehow). If nothing else this might give people an idea of where to find planets in multiple systems...
Note that this is an entirely fictional system, built using a realistic system generator I'm working on. But I am using ongoing research and papers to make things as realistic as possible.