current ISS model

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FCVPI99
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current ISS model

Post #1by FCVPI99 » 16.09.2006, 18:54

i had the current ISS in my celestia but im wondering with STS-115 mission what is teh current model?


thank you Brian B
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danielj
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Re: current ISS model

Post #2by danielj » 16.09.2006, 20:25

No one didn??t explain yet why my ISS model has no small details like the NASA logo,the US flag,the name of the US laboratory and others.My ISS textures are in Textures>medres and the ISS12 in Models.I tried to put everything in Extras and didn??t work,too...
I??m using Celestia 1.4.1 final.


FCVPI99 wrote:i had the current ISS in my celestia but im wondering with STS-115 mission what is teh current model?


thank you Brian B
Streamwood,IL

celestia 4.8GB and growing

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cartrite
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Post #3by cartrite » 16.09.2006, 20:59

danielj,
Which iss model are you using? Which operating system are you using?
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Post #4by FCVPI99 » 16.09.2006, 21:00

so ISS number 12 is whats up there now with the new solar panels?

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Post #5by selden » 16.09.2006, 21:29

Daniel,

The model of the ISS that comes with Celestia is missing all the things you mention. Maybe that's what you're looking at.

It looks like this. Note that the solar panels, are blue and there are blank signs on the modules.
Image

If you install the Addon ISS model "isscomplete" that is on the MotherLode without its textures it looks like this. Note that the solar panels (and everything else) are white.
Image

If you install the textures, it looks like this. Note that the solar panels are brown and there are ESA and NASDA signs on the modules.
Image

Which one are you seeing?
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Post #6by selden » 16.09.2006, 21:45

I just now downloaded the Addon on the Motherlode that's named "Stage 12". It contains a model named "iss_11A.3DS". As Daniel says, it has no signs on its modules.

It looks like this;

Image

p.s. I just now downloaded the same model from Bob Hundley's site. It's identical to what's on the MotherLode. It also has neither signs nor flags.
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Post #7by cartrite » 16.09.2006, 22:20

Hey Selden,

If daniel is running a linux system and he downloaded iss complete, he still probally will not see any textures because I found that the model that came with iss complete has upper case letters for all the texture names and lower case letters for the texture names in the texture folder. The model works fine with the Windows version of Celestia but not the KDE version. With the KDE the textures are not loaded because of the name difference.
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Post #8by selden » 16.09.2006, 22:33

Daniel?
What system are you running now?

I'm reasonably sure it's Windows. I did confirm that there are no flag or sign images being drawn on 11a under Windows.

[edit]
Stepping through the console log, the sign and flag bmps aren't being requested, either.
[/edit]

Yes, the names are all messed up. :(
I wish people would remember the case issue.

When I copy the 11a model into the textures/medres folder (which contains all of the textures that are supposed to be needed) and load it into Anim8or, Anim8or complains that it can't find any of the texture image files. It seems that it expects the case to be right, too.

(I always try to make sure they're all lower case in my Addons.)
Selden

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Post #9by bh » 16.09.2006, 22:46

I suspect that I've made a mistake here somewhere...I'll look into it...tbc.
regards...bh.

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Post #10by FCVPI99 » 16.09.2006, 22:47

thanks all there is no correct model for iss right now

that kinda sucks

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Post #11by cartrite » 16.09.2006, 22:48

I worked around the case issue by renaming the files in the textures/medres folder with XnView's batch rename and changed the names to upper case. It took about 3 seconds.

I suppose that there are a couple new modules up there now. The shuttle isn't even back yet.

Selden wrote:
(I always try to make sure they're all lower case in my Addons.)

If you take a look at the ascii version of the model the texture list is loooooonnnngggg..... I found it was easier to rename the files in the tex folder. I try to use lower case myself. But sometimes I forget.
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Post #12by bh » 17.09.2006, 11:45

If I get time I'll rework the last one to the present config...unless anyone else would like to have a go? Just need to do some research into it's latest appearance.
regards...bh.

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Post #13by selden » 20.09.2006, 10:46

Today's APOD shows the current state of the ISS

http://antwrp.gsfc.nasa.gov/apod/ap060920.html
Selden

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Post #14by bh » 20.09.2006, 12:26

Cracking shot Selden...looks like I've some work to do!
regards...bh.

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Post #15by bh » 20.09.2006, 18:59

Oops...I double posted Hehe!
The best I could come up with due to severe lack of modelling skill.
Image

Get it here:
http://www.bobhundley.com/celestia/isssept06.zip

Can't get the orientation right tho'
regards...bh.

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Post #16by FCVPI99 » 20.09.2006, 23:46

hey its better then i can do

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Post #17by bh » 21.09.2006, 19:32

I'll try to refine it over the weekend.
regards...bh.

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following the Evolution sequence of "iss12.zip"

Post #18by aanker » 21.09.2006, 20:25

Thanks, Much appreiated and a great add-on to this sequence.

To follow the Evolution sequence of "iss12.zip": Evolution 12 (ISS 11A.ssc) it would be nice if the orientation was the same with this model. I loaded yours into anim8tor and was able to correct the orientation by changing the axis' so that the front view and top view matched the 11A model (and I thought that I had succeeded) but unfortunately I failed because anim8tor wouldn't allow me to load or save the textures. lol

I am a novice when it comes to anim8tor ;-)

Art Anker

___________________________________
From the ISS Evolution sequence:

# Mod??les de l'ISS convertis de ceux d'Orbiter par Miguel Soria (aka Orion_Nebula)
Jeam Tag 2003-2004

- Etape 11A 23/11/200
Le vol Endeavour STS-113 apporte le 'First Left-Side Truss Segment'

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Re: following the Evolution sequence of "iss12.zip"

Post #19by selden » 21.09.2006, 21:57

aanker wrote: unfortunately I failed because anim8tor wouldn't allow me to load or save the textures. lol

I am a novice when it comes to anim8tor ;-)


Anim8or requires that the case of the names be correct. Since the model specifies upper case file names, Anim8or will not load the files that are named in lower case.
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Post #20by bh » 22.09.2006, 06:39

Hmmm. Interesting about the textures with Anim8or...a work around could be if you load the tex files into the same directory as your working model it may well 'hang on' to them. Worth a try. I've also had a few probs with Anim8or losing textures.

Anyways...in the meantime I'll work on the truss segments.
regards...bh.


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