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Posted: 05.10.2006, 17:54
by bh
Methinks is the much anticipated 'Celestial Matters'.

Posted: 05.10.2006, 18:17
by ElChristou
CurlSnout wrote:Thank you VERY MUCH for the new Voyager prerelease model; it looks OUTSTANDING.

I am especially looking forward to the new Vostok model. Please excuse my ignorance, but what (and when) is "CM opening"?

Hi-Ho,

CS


Tx!

Yes, CM is Celestial Matters, a site created in colaboration with Fridger and Runar, actually all of us are too busy so we need a bit more time to end all we need to do.

Posted: 05.10.2006, 19:08
by Malenfant
Wow, that looks a lot more detailed than my Voyager POVray model, which now looks positively crappy by comparison! I can certainly appreciate the construction though, looks like you have lots of fine detail in there!

Posted: 05.10.2006, 23:00
by buggs_moran
Fantastic. Took the tour with Jack's xyz and your model. Wonderful. No frame rate issues whatsoever...

Posted: 06.10.2006, 01:36
by fsgregs
Chris:

The model is incredible. Excellent work. Will you be adding the message record texture to the final release?

Frank

Posted: 06.10.2006, 02:39
by ElChristou
Tx guys!

fsgregs wrote:...Will you be adding the message record texture to the final release?


Of course but I'm waiting first to see what Chris has in mind to solve the issue with the actual spec light problem...

Posted: 06.10.2006, 03:07
by Cham
What issue with spec light ? 1.5.0 is perfect, about spect light !

Posted: 06.10.2006, 04:39
by LordFerret
I've not downloaded the model, but looking at the preview image you've posted - all I can say is Awesome!

Just out of curiosity, did you ever get to identify that octagonal part?
Image

I also wanted to note the panel beneath that part (half black / half white with verticle lines)... in looking at some of the Voyager images posted by other folks here, that panel appears to be inverted (the other way, upsidedown)?
Image

Posted: 06.10.2006, 11:34
by ElChristou
Cham wrote:What issue with spec light ? 1.5.0 is perfect, about spect light !
The problem I point out in http://shatters.net/forum/viewtopic.php?t=10078&start=60

LordFerret wrote:Just out of curiosity, did you ever get to identify that octagonal part?
Nope...

LordFerret wrote:I also wanted to note the panel beneath that part (half black / half white with verticle lines)... in looking at some of the Voyager images posted by other folks here, that panel appears to be inverted (the other way, upsidedown)?

Sorry my Lord :wink:, but I spent lot of time to "analyze" many photos from many sources to get my model as accurate as possible; just have a closer look at the two shots in the red frames about the mysterious octagon, and you will see the top part of this "inverted" panel...
The plastic model you point here is full of inaccurancy... (the octagon even don't appear)

Posted: 06.10.2006, 14:26
by Cham
ElChristou,

I don't understand your problem. Just use a large number (something like 120) for the specular, in the modeler (Cheetah3D) and you'll have a nice metallic reflection. On your picture, it seems you used a small number, which doesn't give a proper effect on the golden disk. I'm sure you can achieve a very nice metallic effect on your disk.

Posted: 06.10.2006, 14:37
by ElChristou
Cham wrote:ElChristou,

I don't understand your problem. Just use a large number (something like 120) for the specular, in the modeler (Cheetah3D) and you'll have a nice metallic reflection. On your picture, it seems you used a small number, which doesn't give a proper effect on the golden disk. I'm sure you can achieve a very nice metallic effect on your disk.


Cham, read again the response from Chris, it's not a question of setting, it's the way the spec light react with the texture...

Posted: 06.10.2006, 14:40
by Cham
There's no clear reply about that, from Chris, in the thread you are pointing. I don't see any problem there.

Posted: 06.10.2006, 17:22
by ElChristou
Cham wrote:There's no clear reply about that, from Chris, in the thread you are pointing. I don't see any problem there.

Cham, read again this:

Chris wrote:I changed the way specular highlights are computed for meshes in 1.5.0. It used to be this:

color = (diffuse_color + specular_color) * texture_color

And I changed it to this:

color = (diffuse_color * texture_color) + specular_color


Here we have a clear description of the difference between the 2 rendering; with the new one, we definitively loose something in the case of my exemple, even if it's better for other points; I'm confident Chris will find a solution to have all benefits, even if this will work only in OGL2...

Posted: 07.10.2006, 04:15
by LordFerret
ElChristou wrote:The plastic model you point here is full of inaccurancy...


I believed the image source (NASA) reliable, so I thought perhaps it was an oversight. I'm sorry ElChristou (I have no doubts of the time and effort you've put into this). :oops:

Posted: 14.01.2007, 22:52
by ElChristou
I have the regret to say that I give up with the labelling of instruments via locations, it's really a nightmare :x...

The model is over, so next week release in CM!

Posted: 15.01.2007, 18:36
by ElChristou
A few shots before release...
The trip of this ship was really incredible... :o

(Click to enlarge)

Image
Image
Image
Image
Image

Posted: 15.01.2007, 19:13
by Dollan
As usual, it looks like you've created something spectacular. Can't wait to add it to my Extras folder!

...John...

Posted: 15.01.2007, 19:25
by bh
Superb Chris...the Neptune shot is very impressive.

Posted: 15.01.2007, 21:23
by jll
ElChristou wrote:The trip of this ship was really incredible... :o


And your model also 8O

Congratulation :D

JLL

Posted: 15.01.2007, 21:32
by ElChristou
Tx guys, I hope you will enjoy it; a day or two and it will be available at CM.